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  • ...is is a|point entity|name=point_entity_finder|since=Left 4 Dead}} {{also|{{mapbase}}{{gmod}}}} When given the <code>FindEntity</code> input, it finds an appro ...Name|intn=filtername|filterclass|Filter to use to narrow set of find-able entities. See [[filter_activator_name]] for more explanation.}}
    1 KB (214 words) - 02:45, 24 April 2025
  • {{CD|CLogicMirrorMovement|file1=[https://github.com/mapbase-source/source-sdk-2013/blob/471a840ed98c7206237cb579671a6d6fda9fd4f9/mp/src {{this is a|point entity|name=logic_mirror_movement|game=Mapbase|game1=Strata Source}} It is also available on the code of the Source 2013 S
    2 KB (333 words) - 01:29, 15 December 2024
  • {{CD|CNullEntity|file1=[https://github.com/mapbase-source/source-sdk-2013/blob/master/sp/src/game/server/subs.cpp subs.cpp]|no {{this is a|brush entity|name=func_null|game=Mapbase}} It is a brush version of of {{ent|info_null}}. This can be used for creat
    2 KB (383 words) - 06:01, 10 October 2025
  • {{Mapbase topicon}} |tico=mapbase
    8 KB (1,133 words) - 02:28, 11 September 2025
  • ...gical entity|name=env_dof_controller|since=Left 4 Dead|sprite=1}} {{also|{{mapbase}}}} This entity controls the [[W:depth of field|depth of field]] settings f ...s target|intn=focus_target|since=AS|target_source|Entity to use as a focal point.}}
    3 KB (456 words) - 18:26, 8 August 2025
  • {{This is a|point entity|name=info_particle_system|since=Source 2007}} It dispatches and offe ...t, the entity you specify must exist there. This means that most invisible entities (info_target is an exception, as it has the "Transmit to client" spawnflag)
    3 KB (461 words) - 08:37, 10 April 2025
  • [[Category:GUI Entities]] {{this is a|point entity|name=point_message}} It displays a text message in the world, at its
    2 KB (255 words) - 11:12, 21 April 2025
  • {{Mapbase topicon}} {{this is a|point entity|name=vgui_text_display|game=Mapbase}}
    3 KB (413 words) - 03:25, 6 May 2025
  • For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent
    5 KB (841 words) - 02:31, 27 April 2025
  • {{this is a|point entity|name=point_spotlight}} Creates two glow sprite effects: a ''beam'' e ...rned on will leave behind the <kbd>beam</kbd> and <kbd>spotlight_end</kbd> entities. Beam won't be visible but the spotlight_end will be.
    5 KB (758 words) - 03:43, 20 July 2025
  • ...for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purp | {{LUX|4}} || Rewrites default SDK and Mapbase shaders to fix bugs, decrease compile times, add features, etc.
    5 KB (663 words) - 12:09, 2 September 2025
  • {{This is a|semi-internal=1|point entity|name=sky_camera|sprite=1}} It is used to mark the position of the ma ...rotating) skyboxes. Mapbase's repository can be found [https://github.com/mapbase-source/source-sdk-2013 here].}}
    6 KB (977 words) - 11:02, 23 September 2025
  • ...a much more powerful version of a standard [[decal]]. Unlike regular decal entities, overlays can be resized, rotated, scaled, and distorted. {{KV|Overlay Point 1|intn=uv0|vec3}}
    6 KB (1,017 words) - 18:08, 6 May 2025
  • ...postcompiler is also included, adding support for several custom internal entities along with other useful features. ...[FGD]]s, with rearranged base classes better matching the engine's layout, entities and keyvalues that are normally missing, additional helpers, and various ot
    4 KB (663 words) - 11:26, 14 May 2025
  • ...tructor_hint|since=Left 4 Dead 2|sprite=env_instructor_hint.gif}} {{also|{{mapbase}}}} {{ACategory|GUI Entities}}
    7 KB (667 words) - 17:37, 25 September 2024
  • {{this is a|point entity|name=vgui_movie_display|since=Alien Swarm}} {{also|{{mapbase}}}} To start the movie, fire an "Enable" [[input]] at all vgui_movie_display entities; wildcards are useful for this.
    5 KB (853 words) - 14:48, 25 September 2024
  • {{this is a|point entity|internal=1|name=env_cubemap|sprite=1}} It specifies a location for w ...the {{code|[[info_lighting|lightingorigin]]}} KV on the specific entity to point to an entity in the same location as the env_cubemap (not the env_cubemap i
    9 KB (1,349 words) - 21:07, 19 June 2025
  • :* In {{mapbase|2}}, {{ent|prop_interactable|game=Mapbase}} combines these entities, making setup easier. Likewise, {{vtmb|2}} has {{ent|prop_button|game=Vampi ...entity can be placed anywhere, as long as the origin is positioned at the point you want it to rotate around.
    6 KB (944 words) - 07:57, 26 July 2025
  • ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned. Players can turn commentary mode on & off at any time. The entities described inside the commentary file will be destroyed and recreated dynami
    11 KB (1,609 words) - 09:07, 17 March 2025
  • {{This is a|point entity|name=env_projectedtexture|since=Source 2007}} .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t
    16 KB (2,360 words) - 10:20, 18 August 2025
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