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- ...rare con la versione de {{source|2}} appositamente modificata per ''Left 4 Dead''. ...conoscenze basilari del Source e sapere come creare una mappa per ''Left 4 Dead''.}}4 KB (586 words) - 06:13, 9 October 2025
- #REDIRECT [[It/Left 4 Dead 2/Authoring Tools]]46 bytes (6 words) - 05:06, 10 February 2025
- ...uesta versione del {{L|Source Engine}} appositamente modificata per Left 4 Dead. ...gratuitamente da Steam per tutti i possessori della versione PC di Left 4 Dead 2.3 KB (345 words) - 05:09, 10 February 2025
Page text matches
- ...versus games. For default coop, use {{ent|info_map_parameters|game=Left 4 Dead series}}. {{OtherKIO|altlink={{ent|info_map_parameters|game=Left 4 Dead series}}|2=All}}414 bytes (61 words) - 18:13, 16 November 2025
- ...lotov|csgo=1|custom1=weapon_molotov (Left 4 Dead series)|custom1alt=Left 4 Dead series|main=csgo}} ...otov}} <!-- do something about this template it has horrible load time and it's ugly-->450 bytes (63 words) - 03:36, 19 May 2025
- ...0px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] ...ctor creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.848 bytes (137 words) - 05:13, 13 July 2024
- {{This is a|model entity|name=weapon_first_aid_kit|series=Left 4 Dead}} It's the actual carriable item with physics. In [[Hammer]] for [[Left 4 Dead 2]], this entity is intended to be used in scripted events where a single i938 bytes (145 words) - 09:30, 17 November 2025
- ...e|csgo=1|custom1=molotov projectile (Left 4 Dead series)|custom1alt=Left 4 Dead series|main=csgo}} {{CD|CMolotovProjectile|base=CBaseCSGrenadeProjectile (Left 4 Dead series)}}1 KB (186 words) - 03:32, 19 May 2025
- #REDIRECT [[It/Left 4 Dead 2/Authoring Tools]]46 bytes (6 words) - 05:06, 10 February 2025
- {{This is a|model entity|name=weapon_grenade_launcher|game=Left 4 Dead 2}} It's the actual carriable weapon with physics. ...irector Scripts/ConvertWeaponSpawn|ConvertWeaponSpawn]]</code>, thus using it may impact some mutations' expected behavior. For example, this entity won'844 bytes (123 words) - 14:14, 19 November 2025
- ...mo_spawn|series=Left 4 Dead}} It is a possible spawn point for ammo stash. It replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grena ...ector Scripts/ConvertWeaponSpawn|ConvertWeaponSpawn]]</code>. For example, it breaks the ammo to laser conversion in [[Tank Run]].}}2 KB (235 words) - 08:33, 23 November 2025
- ...e|csgo=1|custom1=molotov projectile (Left 4 Dead series)|custom1alt=Left 4 Dead series|main=csgo}} ...wned when throwing {{ent|weapon_molotov}} and spawns {{ent|inferno}} where it breaks.692 bytes (93 words) - 03:32, 19 May 2025
- ...1px black;">'''Since "The Sacrifice" update on October 5, 2010, The Left 4 Dead 2 Add-on Support Tool is no longer needed and can be safely removed. Assets ...e original Left 4 Dead that are no longer installed by default with Left 4 Dead 2. You can, however, still reference them in your maps.3 KB (516 words) - 22:34, 16 January 2023
- ...llide with players and has outputs for being touched and picked up, making it useful for simple collectible items. ...CanPickupObject]] function needs to exist and return true for the prop for it to fire.|nofgd=1}}694 bytes (106 words) - 03:34, 19 May 2025
- ...since=Left 4 Dead}} It is also in {{GMOD|4}}, {{bms|4}} and {{mapbase|4}}. It is a [[filter]] that filters by the [[model]] of the activator.549 bytes (77 words) - 06:09, 27 September 2025
- {{LanguageBar|title=Left 4 Dead 2 - Authoring Tools}} ...ersions of Source SDK tools that have been updated to work with the Left 4 Dead 2 version of the [[Source Engine]].3 KB (453 words) - 06:14, 20 May 2025
- ...tity|name=cs_ragdoll|game=Counter-Strike series|game1=Left 4 Dead series}} It is akin to [[prop_ragdoll]], being spawned on a player's death (albeit only ...e> [[Command line options|launch option]] on much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by QPhysics and plays a surrender an1 KB (192 words) - 03:30, 19 May 2025
- [[File:Toolstrigger.gif|left]] ...er words it is a brush entity that will delete inferno entities that touch it.495 bytes (67 words) - 23:33, 19 March 2025
- The {{l4dseries|4}} is a series of cooperative first-person shooter survival horror video gam It started development as a side project called "Terror Strike" by [[Turtle Ro2 KB (224 words) - 02:49, 3 November 2025
- {{LanguageBar|title = Dimensions in the ''Left 4 Dead'' Series}} ...appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}}2 KB (275 words) - 07:30, 27 July 2024
- ''{{Rl|4}}'' (2012) is a co-operative game allowing up to 4 players, or AI-controlled allies, with campaigns very reminiscent of the Ma ...so shares a number of entities already present in the {{Left 4 Dead series|4}}.2 KB (266 words) - 04:56, 31 March 2025
- ...ty|name=cs_gamerules|game=Counter-Strike series|game1=Left 4 Dead series}} It controls game rules and logic, including which team wins due to either elim {{note|This entity is also present in {{l4ds}} but it's just a left-over and does not spawn automatically. Instead {{ent|terror_gamerules}} spa554 bytes (84 words) - 07:27, 12 May 2025
- == Left 4 Dead Game Events == The Left 4 Dead game events can be found in this file:2 KB (276 words) - 09:06, 12 April 2025