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  • ...is a}} to the base page, as it is automatically translated. -->{{lang|Env bubbles}}{{tabs|env_bubbles|goldsrc=1|source=1|main=source}} [[File:Env bubbles.gif|frame|right|280px|<code>env_bubbles</code> in game, with density set to
    2 KB (329 words) - 21:49, 16 June 2025
  • '''UTIL_Bubbles''' is a [[UTIL]] provided in the [[Source]] code for creating bubbles spread out within a cubic volume. // Purpose: Creates bubbles spaced throughout the mins/maxes given.
    2 KB (236 words) - 00:28, 5 December 2011
  • ...int entity|name=env_bubbles|engine=GoldSrc}} It creates an area of rising bubbles. {{KV|Bubble density|intn=density|int|This is the density of bubbles spawned.}}
    637 bytes (97 words) - 09:04, 4 July 2024
  • ...page, as it is automatically translated. -->{{lang|Env bubbles}}[[File:Env bubbles.jpg|thumb|right|280px|<code>env_bubbles</code>游戏中的效果,密度35
    1 KB (124 words) - 20:17, 10 July 2024

Page text matches

  • ...int entity|name=env_bubbles|engine=GoldSrc}} It creates an area of rising bubbles. {{KV|Bubble density|intn=density|int|This is the density of bubbles spawned.}}
    637 bytes (97 words) - 09:04, 4 July 2024
  • '''UTIL_Bubbles''' is a [[UTIL]] provided in the [[Source]] code for creating bubbles spread out within a cubic volume. // Purpose: Creates bubbles spaced throughout the mins/maxes given.
    2 KB (236 words) - 00:28, 5 December 2011
  • ...is a}} to the base page, as it is automatically translated. -->{{lang|Env bubbles}}{{tabs|env_bubbles|goldsrc=1|source=1|main=source}} [[File:Env bubbles.gif|frame|right|280px|<code>env_bubbles</code> in game, with density set to
    2 KB (329 words) - 21:49, 16 June 2025
  • ...TIL_BubbleTrail}} is a [[UTIL]] provided in the Source code for a trail of bubbles. // Input : int - count | How many bubbles
    2 KB (221 words) - 01:22, 6 January 2024
  • // Smoke or bubbles effect //If we're in water, we create bubbles
    1 KB (162 words) - 00:28, 5 December 2011
  • | checkpoint_bubbles1 || The floating spinning pink bubbles seen on map [http://developer.valvesoftware.com/wiki/File:Checkpoint.jpg ch | powerup_jump_equiped1 || The blue spinning bubbles used on jump powerup enables.
    2 KB (340 words) - 07:51, 5 January 2024
  • ...]. Can also burn underwater (functions the same, but creates [[Env bubbles|bubbles]]).
    2 KB (299 words) - 06:44, 5 August 2025
  • ...page, as it is automatically translated. -->{{lang|Env bubbles}}[[File:Env bubbles.jpg|thumb|right|280px|<code>env_bubbles</code>游戏中的效果,密度35
    1 KB (124 words) - 20:17, 10 July 2024
  • *[[env_bubbles]] &mdash; creates bubbles inside a volume
    3 KB (394 words) - 09:04, 27 June 2025
  • ...base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect.
    3 KB (438 words) - 17:30, 22 May 2025
  • // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
    9 KB (750 words) - 07:53, 19 August 2023
  • "name" "Bubbles"
    11 KB (1,189 words) - 09:03, 23 September 2024
  • "name" "Bubbles"
    12 KB (1,201 words) - 18:34, 22 September 2024
  • "name" "Bubbles"
    12 KB (1,213 words) - 18:49, 22 September 2024
  • "name" "Bubbles"
    12 KB (1,248 words) - 23:58, 10 June 2025
  • ...tbubblelayout|texture|The layout texture which defines the distribution of bubbles in the paint}}
    6 KB (806 words) - 11:50, 23 August 2025
  • ...tbubblelayout|texture|The layout texture which defines the distribution of bubbles in the paint. Defaults to <code>paint/bubblelayout</code> if not specified.
    6 KB (883 words) - 11:38, 23 August 2025
  • ...tbubblelayout|texture|The layout texture which defines the distribution of bubbles in the paint. Defaults to <code>paint/bubblelayout</code> if not specified.
    8 KB (529 words) - 11:50, 23 August 2025
  • | A stream of Bubbles that emits from a Rocket, instead of smoke. | Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point.
    39 KB (5,845 words) - 19:06, 6 January 2025
  • ...ain thread). The brown 'Other' section in the gpu timing reflects any gpu bubbles, context switching overhead, or gpu work from other application getting sch
    8 KB (1,322 words) - 10:14, 21 January 2024
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