User contributions
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- 18:20, 12 March 2021 (diff | hist) . . (+135) . . Propper (→Reported Bugs)
- 18:14, 12 March 2021 (diff | hist) . . (+181) . . Propper (→Reported Bugs: add bug regarding max brushsides)
- 05:11, 19 August 2020 (diff | hist) . . (+356) . . Dota 2 Workshop Tools/Level Design/Prefabs and Instances (→Customizing Prefabs: added note that worldspawn must be named before outputs can be used) (current)
- 17:46, 4 August 2020 (diff | hist) . . (+36) . . User:Idolon (current)
- 17:45, 4 August 2020 (diff | hist) . . (+1,207) . . Half-Life: Alyx Workshop Tools/Level Design/Lighting (→Lightmap player spaces: added section on lightmap resolution bias) (current)
- 18:09, 20 July 2020 (diff | hist) . . (0) . . Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle (→Setup) (current)
- 18:09, 20 July 2020 (diff | hist) . . (-7) . . Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle (→Placing Path Entities)
- 18:07, 20 July 2020 (diff | hist) . . (-1) . . m Half-Life: Alyx Workshop Tools/Level Design (→Interactions: typo)
- 18:07, 20 July 2020 (diff | hist) . . (+77) . . Half-Life: Alyx Workshop Tools/Level Design (→Interactions: added toner puzzle article)
- 18:06, 20 July 2020 (diff | hist) . . (+8,781) . . N Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle (Created page with "{{HLATools page|leveldesign=1}} == Introduction == This tutorial will guide you through the process of setting up a toner puzzle in Half-Life: Alyx. "Toner" is the in-editor...")
- 16:23, 20 July 2020 (diff | hist) . . (+500) . . N Talk:Half-Life: Alyx Workshop Tools/Level Design/Doors (Created page with "The guide on fixing broken subdivisions, regardless of whether or not its good mesh practice, doesn't seem like it belongs here. May be a good idea to provide a link to a diff...") (current)
- 05:09, 12 July 2020 (diff | hist) . . (+154) . . Half-Life: Alyx Workshop Tools/Level Design/Barnacle (→Setup)
- 15:30, 18 June 2020 (diff | hist) . . (+51) . . Prefab (→Prefab tokens) (current)
- 19:43, 7 May 2020 (diff | hist) . . (+56) . . Func instance
- 19:40, 7 May 2020 (diff | hist) . . (+47) . . Light spot
- 19:38, 7 May 2020 (diff | hist) . . (+8) . . Light spot (→Keyvalues)
- 17:38, 11 April 2020 (diff | hist) . . (+143) . . Func passtime goal (current)
- 14:58, 28 March 2020 (diff | hist) . . (+155) . . Env microphone (→Keyvalues)
- 19:40, 21 February 2020 (diff | hist) . . (+196) . . Ambient generic (→Keyvalues)
- 10:28, 9 February 2020 (diff | hist) . . (+3) . . User:Idolon
- 10:27, 9 February 2020 (diff | hist) . . (+177) . . Soundscape (→Creation: added bug related to soundscape name length)
- 14:21, 7 December 2019 (diff | hist) . . (+252) . . Func instance
- 13:28, 7 December 2019 (diff | hist) . . (+60) . . Propper
- 08:57, 6 June 2019 (diff | hist) . . (+136) . . Func ladder (added note that func_ladder does nothing in CSGO, which is mentioned elsewhere but not here)
- 09:38, 27 May 2019 (diff | hist) . . (0) . . User:Idolon
- 09:37, 27 May 2019 (diff | hist) . . (+1,856) . . User:Idolon
- 07:39, 27 May 2019 (diff | hist) . . (+38) . . Game forcerespawn (→Inputs: added clarification - ForceTeamRespawn does not force living players to respawn, only dead players.) (current)
- 09:22, 29 July 2018 (diff | hist) . . (+215) . . Func useableladder (Added bug related to mounting/dismounting ladder within a trigger volume.)
- 11:26, 18 November 2017 (diff | hist) . . (+129) . . m Light spot (→Keyvalues: added bug previously reported on func_instance page because it is relevant here too.)
- 17:19, 23 July 2017 (diff | hist) . . (+12) . . m VRAD (→Effects: edited previous addition for clarity)
- 17:18, 23 July 2017 (diff | hist) . . (+33) . . m VRAD (→Effects: added note about how to use -lights because i was confused)
- 14:44, 9 June 2017 (diff | hist) . . (+103) . . Func movelinear (→Flags: added a warning)
- 14:55, 13 May 2016 (diff | hist) . . (+215) . . Template:KV Light (added falloff bug (source is a mystery))
- 07:45, 16 March 2016 (diff | hist) . . (+434) . . Func instance (added bug, tip. one particular bug may need verification (as it may have been the symptom of the tip added))
- 20:09, 5 August 2015 (diff | hist) . . (+82) . . Func instance (→Entity description: added bug)
- 12:58, 26 July 2015 (diff | hist) . . (+134) . . Vis Decompression Overrun (added another potential cause of the error (thanks to YM for discovering this))
- 13:29, 18 July 2015 (diff | hist) . . (+125) . . $texturegroup (→Basic syntax: Added bug)
- 10:31, 18 July 2015 (diff | hist) . . (+133) . . Template:VMT UVtransform (Added bug)
- 10:27, 2 July 2015 (diff | hist) . . (+22) . . Instance (added tf2 to list of supported games)
- 17:08, 24 January 2015 (diff | hist) . . (+31) . . TF2/Team Fortress 2 Mapper's Reference (→Official: Added rd)
- 08:57, 11 July 2014 (diff | hist) . . (-59) . . User:Idolon (Blanked the page)
- 08:55, 11 July 2014 (diff | hist) . . (+111) . . Trigger capture area (→Outputs)
- 15:46, 26 April 2013 (diff | hist) . . (+127) . . Ambient generic (→Inputs: added bug to volume, FadeIn might need revision?)
- 15:47, 2 March 2013 (diff | hist) . . (-78) . . m Light environment (Removed "major edit" notice, as the notice was posted over 6 months ago.)
- 20:11, 29 December 2011 (diff | hist) . . (+685) . . Slime Water (wrote stuff about aligning textures. if anyone who is better at wiki-ing could clean this up that would be fantastic)
- 10:32, 24 May 2011 (diff | hist) . . (+59) . . N User:Idolon (Created page with 'Hi, I make maps. Sometimes they are good. I also find bugs.')
- 10:28, 24 May 2011 (diff | hist) . . (+23) . . Func portal detector (→Outputs)
- 10:25, 24 May 2011 (diff | hist) . . (+82) . . Func portal detector (Added bug)
- 10:22, 24 May 2011 (diff | hist) . . (+3) . . Func portal detector (typo)
- 10:22, 24 May 2011 (diff | hist) . . (+115) . . Func portal detector (Added OnEndTouchLinkedPortal description)
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