User contributions for Idolon
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13 August 2022
- 05:1205:12, 13 August 2022 diff hist +98 Item teamflag →Outputs
26 April 2021
- 15:5315:53, 26 April 2021 diff hist +3 m Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle →Placing Junctions: typo
- 15:4415:44, 26 April 2021 diff hist +32 Adding Water →Requirements: minor clarification
- 15:3315:33, 26 April 2021 diff hist +689 Adding Water →Requirements: added notes about how expensive water behaves with 3d skyboxes.
12 March 2021
- 17:2017:20, 12 March 2021 diff hist +135 Propper →Reported Bugs
- 17:1417:14, 12 March 2021 diff hist +181 Propper →Reported Bugs: add bug regarding max brushsides
19 August 2020
- 04:1104:11, 19 August 2020 diff hist +356 Source 2/Docs/Level Design/Prefabs and Instances →Customizing Prefabs: added note that worldspawn must be named before outputs can be used
4 August 2020
- 16:4616:46, 4 August 2020 diff hist +36 User:Idolon No edit summary current
- 16:4516:45, 4 August 2020 diff hist +1,207 Source 2/Docs/Level Design/Lighting →Lightmap player spaces: added section on lightmap resolution bias
20 July 2020
- 17:0917:09, 20 July 2020 diff hist 0 Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle →Setup
- 17:0917:09, 20 July 2020 diff hist −7 Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle →Placing Path Entities
- 17:0717:07, 20 July 2020 diff hist −1 m Half-Life: Alyx Workshop Tools/Level Design →Interactions: typo
- 17:0717:07, 20 July 2020 diff hist +77 Half-Life: Alyx Workshop Tools/Level Design →Interactions: added toner puzzle article
- 17:0617:06, 20 July 2020 diff hist +8,781 N Half-Life: Alyx Workshop Tools/Level Design/Toner Puzzle Created page with "{{HLATools page|leveldesign=1}} == Introduction == This tutorial will guide you through the process of setting up a toner puzzle in Half-Life: Alyx. "Toner" is the in-editor..."
- 15:2315:23, 20 July 2020 diff hist +500 N Talk:Half-Life: Alyx Workshop Tools/Level Design/Doors Created page with "The guide on fixing broken subdivisions, regardless of whether or not its good mesh practice, doesn't seem like it belongs here. May be a good idea to provide a link to a diff..."
12 July 2020
- 04:0904:09, 12 July 2020 diff hist +154 Half-Life: Alyx Workshop Tools/Level Design/Barnacle →Setup
18 June 2020
- 14:3014:30, 18 June 2020 diff hist +51 Prefab →Prefab tokens
7 May 2020
- 18:4318:43, 7 May 2020 diff hist +56 Func instance No edit summary
- 18:4018:40, 7 May 2020 diff hist +47 Light spot No edit summary
- 18:3818:38, 7 May 2020 diff hist +8 Light spot →Keyvalues
11 April 2020
- 16:3816:38, 11 April 2020 diff hist +143 Func passtime goal No edit summary
28 March 2020
- 13:5813:58, 28 March 2020 diff hist +155 Env microphone →Keyvalues
21 February 2020
- 18:4018:40, 21 February 2020 diff hist +196 Ambient generic →Keyvalues
9 February 2020
- 09:2809:28, 9 February 2020 diff hist +3 User:Idolon No edit summary
- 09:2709:27, 9 February 2020 diff hist +177 Soundscape →Creation: added bug related to soundscape name length
7 December 2019
- 13:2113:21, 7 December 2019 diff hist +252 Func instance No edit summary
- 12:2812:28, 7 December 2019 diff hist +60 Propper No edit summary
6 June 2019
- 07:5707:57, 6 June 2019 diff hist +136 Func ladder added note that func_ladder does nothing in CSGO, which is mentioned elsewhere but not here
27 May 2019
- 08:3808:38, 27 May 2019 diff hist 0 User:Idolon No edit summary
- 08:3708:37, 27 May 2019 diff hist +1,856 User:Idolon No edit summary
- 06:3906:39, 27 May 2019 diff hist +38 Game forcerespawn →Inputs: added clarification - ForceTeamRespawn does not force living players to respawn, only dead players.
29 July 2018
- 08:2208:22, 29 July 2018 diff hist +215 Func useableladder Added bug related to mounting/dismounting ladder within a trigger volume.
18 November 2017
- 10:2610:26, 18 November 2017 diff hist +129 m Light spot →Keyvalues: added bug previously reported on func_instance page because it is relevant here too.
23 July 2017
- 16:1916:19, 23 July 2017 diff hist +12 m VRAD →Effects: edited previous addition for clarity
- 16:1816:18, 23 July 2017 diff hist +33 m VRAD →Effects: added note about how to use -lights because i was confused
9 June 2017
- 13:4413:44, 9 June 2017 diff hist +103 Func movelinear →Flags: added a warning
13 May 2016
- 13:5513:55, 13 May 2016 diff hist +215 Template:KV Light added falloff bug (source is a mystery)
16 March 2016
- 06:4506:45, 16 March 2016 diff hist +434 Func instance added bug, tip. one particular bug may need verification (as it may have been the symptom of the tip added)
5 August 2015
- 19:0919:09, 5 August 2015 diff hist +82 Func instance →Entity description: added bug
26 July 2015
- 11:5811:58, 26 July 2015 diff hist +134 Vis Decompression Overrun added another potential cause of the error (thanks to YM for discovering this)
18 July 2015
- 12:2912:29, 18 July 2015 diff hist +125 $texturegroup →Basic syntax: Added bug
- 09:3109:31, 18 July 2015 diff hist +133 Template:VMT UVtransform Added bug
2 July 2015
- 09:2709:27, 2 July 2015 diff hist +22 Instance added tf2 to list of supported games
24 January 2015
- 16:0816:08, 24 January 2015 diff hist +31 Team Fortress 2/Mapper's Reference →Official: Added rd
11 July 2014
- 07:5707:57, 11 July 2014 diff hist −59 User:Idolon Blanked the page
- 07:5507:55, 11 July 2014 diff hist +111 Trigger capture area →Outputs
26 April 2013
- 14:4614:46, 26 April 2013 diff hist +127 Ambient generic →Inputs: added bug to volume, FadeIn might need revision?
2 March 2013
- 14:4714:47, 2 March 2013 diff hist −78 m Light environment Removed "major edit" notice, as the notice was posted over 6 months ago.
29 December 2011
- 19:1119:11, 29 December 2011 diff hist +685 Slime Water wrote stuff about aligning textures. if anyone who is better at wiki-ing could clean this up that would be fantastic
24 May 2011
- 09:3209:32, 24 May 2011 diff hist +59 N User:Idolon Created page with 'Hi, I make maps. Sometimes they are good. I also find bugs.'