env_microphone
(Redirected from Microphone)
Class hierarchy |
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CEnvMicrophone |
envmicrophone.cpp
|
env_microphone
is a point entity available in all Source games. It acts as a microphone. In "Speaker mode", it picks up sound and rebroadcasts it at a Speaker target. It ignores the Hears X spawnflags and does not fire the SoundLevel output. In "Measuring mode", it measures the sound level at a Measure target and outputs the sound level as a value between 0 and 1. It only hears sounds that match the Hears X spawnflags.
Contents
Flags
Hears combat sounds : [1]
Hears world sounds : [2]
Hears player sounds : [4]
Hears bullet impacts : [8]
Swallows sounds routed through speakers : [16]
- Note:In speaker mode, sounds heard by the microphone will not play from their source, instead only being heard through this microphone's speaker.
Hears explosions : [32]
Ignores non-attenuated sounds : [64]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Speaker target
(SpeakerName)
<targetname> - The name of an
info_target
at which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode. This should not be anenv_speaker
. - Bug:If the speaker entity is moving, sounds will start playing at the correct position, but they will not follow the speaker as they continue playing. [todo tested in?]
- Note: If multiple
info_target
with the same name are referenced only one will output sounds. - Measure target
(target)
<targetname> - If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.
- Listen Filter
(ListenFilter)
<filter> - The name of a filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.
- Speaker DSP Preset
(speaker_dsp_preset)
<choices> - Only useful in Speaker mode. If specified, sounds played back through speakers will be affected by the selected DSP.
- 0: Use environment default
- 50: (No effect)
- 51: (No effect)
- 52: (No effect)
- 53: (No effect)
- 54: (No effect)
- 55: Loud speaker
- 56: Very small speaker
- 57: Echoing speaker
- 58: Small speaker
- 59: Tiny speaker
- Note:This keyvalue can also use the settings seen on the DSP page.
- Sensitivity (0-10)
(Sensitivity)
<float> - Sensitivity in measuring mode. 1 is normal, and anything between there and 10 is increasingly sensitive.
- Smoothing (0-1)
(SmoothFactor)
<float> - How much to smooth the output value of measuring mode.
- Maximum hearing range (0=infinite)
(MaxRange)
<float> - Sounds beyond this range won't be heard.
- Warning:setting this to 0, or greater 1024 when the microphone is in Speaker mode can be very bad for performance!
- Sound Mask
(SoundMask)
<integer> !FGD - Todo: Some kind of alternative to the Hears X spawnflags?
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
SetSpeakerName
<targetname>- Sets the
info_target
through which the microphone should emit what it hears.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
SoundLevel
<float>- Fired in Measuring mode whenever the sound level changes.
OnRoutedSound
- Fired whenever a sound is routed out through the specified speaker (if any).
OnHeardSound
- Fired whenever this microphone hears any sound it cares about.