func_wall
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
Class hierarchy |
---|
CFuncWall |
bmodels.cpp
|
func_wall
is a brush entity available in all Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Inputs
Use
<void>- Deprecated.
Nonfunctional; leftover from Quake and GoldSrc, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Useenv_texturetoggle
ormaterial_modify_control
instead.