File:Tip.png
Tip.png (450 × 600 pixels, file size: 1 KB, MIME type: image/png)
Summary
Helpful tip icon.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 09:31, 10 June 2023 | 450 × 600 (1 KB) | SirYodaJedi (talk | contribs) | proper scaling | |
09:30, 10 June 2023 | 9 × 12 (392 bytes) | SirYodaJedi (talk | contribs) | temp | ||
01:01, 10 June 2023 | 512 × 666 (4 KB) | Kr0tchet (talk | contribs) | High-DPI support, older templates using this will need to be updated. | ||
11:11, 1 May 2011 | 10 × 13 (280 bytes) | Barracuda (talk | contribs) | Minimized file size. | ||
18:43, 18 August 2006 | 10 × 13 (3 KB) | JeffLane (talk | contribs) | Helpful tip icon. |
- You cannot overwrite this file.
File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- Adding Light/en
- Adding Point Entities/en
- Ai ally manager
- Ai changehintgroup/en
- Ai citizen response system/en
- Ai goal actbusy/en
- Ai goal actbusy queue/en
- Ai goal assault/en
- Ai goal follow/en
- Ai goal lead/en
- Ai goal lead weapon/en
- Ai goal police
- Ai goal standoff/en
- Ai relationship/en
- Ai script conditions/en
- Aiscripted schedule/en
- Animation in XSI
- Applying Textures/en
- Assault
- Assault assaultpoint/en
- Assault rallypoint/en
- Authoring a Model Entity
- BSPZIP
- Basic Construction/en
- Brush
- CFG/en
- Command line options/en
- Compiling a model/en
- Counter-Strike
- Creating a Room/en
- Cubemaps
- Data Descriptions/en
- Decals/en
- Developer Console Control/en
- Developer console/en
- Displacement
- Entity creation/en
- Env sun
- FGD/en
- Filter Applications
- Fog tutorial
- GCFScape/en
- Gameinfo.txt/en
- Hammer 2D Views Options
- Hammer 3D Views Options
- Hammer Check For Problems Dialog/en
- Hammer Cordon Usage
- Hammer Edit Menu/en
- Hammer Edit Visgroups Dialog/en
- Hammer Face Edit Dialog/en
- Hammer Tools Menu/en
- Hammer View Menu/en
- Hammer Viewports
- Info player start (Source)
- Info snipertarget
- Info teleporter countdown
- Inputs and Outputs/en
- Level Overviews/en
- List of Skyboxes/en
- Material proxies/en
- Materials for models/en
- Menu Background Map/en
- Model Creation Overview/en
- Nav Mesh/Console commands/en
- Networking Entities/en
- Pakrat
- Prefab/en
- Reshaping solids/en
- Saving and Compiling/en
- Scripted sequence
- Server plugins/en
- Showbudget
- Skip
- Soundscape
- Soundscripts/en
- Source/en
- Source Multiplayer Networking/en
- Standoffs
- TGA/en
- Tool textures (Source)/en
- Using Source Control with the Source SDK/en
- VBSP/en
- VGUI Documentation/en
- VMT
- VMT/en
- VRAD
- VTEX (Source)
- VTF (Valve Texture Format)
- Valve Hammer Editor/en
- Vehicles (modeling)/en
- Visleaf
- Water (shader)/en
- Weapon 357/en
- Weapon ar2
- Weapon crossbow/en
- Weapon crowbar
- Weapon frag
- Weapon pistol/en
- Weapon rpg/en
- Weapon shotgun