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- [[Category:Non-internal entities]] [[Category:Source base entities]]290 bytes (28 words) - 14:07, 5 April 2025
- {{lang|List of CS:GO Entities}} {{back | Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}}6 KB (607 words) - 02:01, 31 October 2023
- ...ity|game1=Counter-Strike: Global Offensive|name=func_footstep_control|game=Counter-Strike: Source}} [[Category:Counter-Strike: Source Entities]]1 KB (129 words) - 17:22, 27 July 2025
- {{back | Counter-Strike: Global Offensive Level Creation:ru}} == {{L|Base.fgd/Counter-Strike: Global Offensive|base.fgd}} ==6 KB (662 words) - 18:20, 5 June 2025
- {{lang|Counter-Strike Source Entity Overview}} This document describes the basic entities needed to make levels for [[Counter-Strike: Source]]. It assumes you already have knowledge of basic Hammer functions8 KB (1,307 words) - 16:36, 25 November 2024
- ...Strike: Source}}</nowiki>|out={{this is a|point entity|name=ammo_57mm|game=Counter-Strike: Source|nocat=1|notitlechange=1}}}} | {{T|Ent not in fgd}} || Adds a notice for entities that are not available in Hammer. Its text contains a link to a section "FG5 KB (813 words) - 07:55, 27 September 2025
- {{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]], {{mono|maxplayers}} is deprecated. Set it in {{mono|ga {{Warning|In {{cs2}} [[Counter-Strike 2]], {{mono|maxplayers_override }} is deprecated. Use the [[Command Line Op2 KB (289 words) - 11:24, 29 April 2025
- {{this is a|point entity|game=Counter-Strike: Global Offensive|name=item_heavyassaultsuit}} ...an replenish their armor with map placed [[prop_weapon_refill_heavyarmor]] entities.4 KB (642 words) - 07:18, 20 May 2025
- {{this is a|brush entity|name=func_block_dm_spawns|game=Counter-Strike: Global Offensive}} {{Note|This entity '''does not remove''' any <tt>info_deathmatch_spawn</tt> entities that are already inside the AABB of this entity!}}1 KB (199 words) - 17:55, 18 July 2025
- This is an incomplete list of all {{ent|Counter-Strike 2}} entities. == Non-FGD entities ==8 KB (1,023 words) - 14:03, 17 June 2025
- ...esn't say or do anything is an NPC that might as well not be there, so use entities in maps to make them more lively. * Counter-Strike: Source4 KB (722 words) - 10:08, 21 January 2024
- {{this is a|point entity|game=Counter-Strike: Global Offensive|name=point_dz_weaponspawn}} Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during wa3 KB (461 words) - 19:09, 17 May 2024
- ...go}}, which seems to be an internal name for {{Path|Steam\steamapps\common\Counter-Strike Global Offensive\csgo}}<br>All paths in the guide have been modified to ref ..., [[.mdl|mdl]], etc.) must be located in the {{Path|Steam\steamapps\common\Counter-Strike Global Offensive\csgo}} folder. For example:11 KB (1,756 words) - 01:33, 18 September 2025
- ...t of CS:GO Weapons]]}}{{cs2 topicon}}<!-- noinclude so it wont show up on "Counter-Strike 2" page and cause problems. --> ...], e.g. with {{ent|ent_fire}}, and even more using [[VScript]]. All weapon entities support the inputs <code>Kill, SetAmmoAmount <int>, SetReserveAmmoAmount <i7 KB (1,024 words) - 01:44, 16 July 2024
- {{This is a|[[keyvalue]]|name=globalname}} It's a name to designate two entities in different maps as being logically the same entity. When player transitio ...d based games will cause an entity to not respawn on round restart because entities are killed when round ends.}}4 KB (645 words) - 11:19, 1 June 2025
- ...gle-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Blu * Requires only [[Counter-Strike: Source]].5 KB (768 words) - 02:16, 22 March 2025
- ; Brush entities are black ...et too close. Sometimes the value is accidentaly changed while moving prop entities. To avoid this, keep the "helpers" button turned off until you need it (rig7 KB (1,124 words) - 08:11, 1 September 2024
- ...strike.fgd}} redirects here. For an FGD for the original {{cs|4.1}}, see [[Counter-Strike.fgd]].'' Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version.12 KB (1,494 words) - 18:25, 20 March 2025
- ==Entities== ...ake sure that the <angles> (Pitch/Yaw/Roll) are set the same for all three entities. Unfortunately [[shadow_control]] does not have the Pitch override paramete3 KB (368 words) - 05:28, 15 November 2022
- {{for|the FGD from original {{cs|1}}|[[Counter-Strike.fgd]]}} ...func_bomb_target]], and adding the missing {{code|ammo}} KV to weapons. ([[Counter-Strike: Source.fgd|click here to see original]])13 KB (1,692 words) - 08:32, 3 April 2025