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  • ...出各種可能的形狀,無論是真實或者虛構的。這就是所謂的" constructive solid geometry "(CSG),也就是編輯特色 {{L|Hammer}} 所使用的。建立固態brush的方法已經寫在 {{L|Basic Construct ==Entities 與 Entity==
    2 KB (75 words) - 03:10, 22 August 2024
  • {{lang|Hammer Entity Tool}} [[File:mt-entities.png|float|left]]
    1 KB (225 words) - 17:16, 7 January 2024
  • {{seealso|[[:Category:Point entities]]}} ...]] instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the
    2 KB (300 words) - 07:19, 22 May 2025
  • このページでは、グリッド上の1つの点に存在する {{L|point entity|ポイント・エンティティ}} ( Point Entity ) について説明します。 この記事で説明するエン� | [[File:Hammer pickentity1.png|thumb|left|300px|{{L|Hammer Entity Tool}} ( エンティティ・ツール )に切り替え。]]{{clr
    5 KB (187 words) - 02:59, 12 July 2024
  • {{LanguageBar|title=Entity creation in Hammer}} Entities are the monsters, doors, switches and lights that turn your static architec
    4 KB (596 words) - 08:05, 26 April 2025
  • ..._geometry constructive solid geometry (CSG)] and this is the editing style Hammer uses. Creating brush solids is described in the section [[Basic Constructio ==Entities and Entity Types==
    3 KB (471 words) - 06:55, 12 July 2024
  • ==Basic Brush Entities== Let's start with the two core brush entities you're probably familiar with in Half-Life 1: <code>[[func_wall]]</code> an
    5 KB (873 words) - 09:22, 3 January 2009
  • ...''' can be used to manage your entities and do quick searches for specific entities, providing an easy alternative to searching through your map manually. It c [[File:hammer_entityreportdialog.png|right|thumb|Hammer Entity Report Dialog.]]
    2 KB (264 words) - 06:21, 12 July 2024
  • ...rnal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}} ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.
    739 bytes (117 words) - 11:56, 4 September 2024
  • [[Category:Hammer Toolbars]] ...re creating or editing – [[#Primitives Mode|primitives]], [[#Entities Mode|entities]], or [[#Prefabs Mode|prefabs]].
    3 KB (503 words) - 04:36, 27 June 2025
  • ...リッドが大きすぎて16ユニットに縮小できない場合は、{{key|[}} キー を押すか、もしくは '''Smaller Grid''' [[File:Hammer SmallerGrid.png|link=]] をクリックして縮小してください。 � ...つける” とも呼ばれる ) ブラシをエンティティに移動します :<p>[[File:Hammer toEntityButton.png|border|Hammer toEntity button|link=]]</p> {{tip| エンティティに結びつけたい�
    4 KB (139 words) - 05:01, 12 July 2024
  • ...te| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}
    715 bytes (105 words) - 13:57, 14 September 2024
  • ...ritesize=64px}} A simple virtual notepad that you can write messages on in Hammer. {{todo|Verify what the "Entities" section does.}}
    542 bytes (76 words) - 01:19, 4 February 2025
  • {{This is a|point entity|name=info_armsrace_terrorist|name1=info_armsrace_counterterrorist|ga This entity serves as an '''additional''' spawn point for Terrorists or Counter-Terrorists in {{csgo mode|Ar}}.
    721 bytes (99 words) - 17:15, 5 June 2025
  • Here is a experimental page list of entities '''paramaters''', '''inputs''' and '''outputs'''.<br> - You can find entity parameters, which not found normally from Hammer World Editor.<br>
    3 KB (461 words) - 04:51, 30 June 2024
  • Now we’ll '''add some [[entity|entities]]''' to the map. Entities are objects which have behaviors, and which can (usually) be interacted wit ...h are those that exist at a single point on the grid. [[brush entity|Brush entities]], covered by the next article, are slightly different.
    4 KB (617 words) - 03:00, 12 July 2024
  • ...an. As it's just a simple [[trigger push|trigger based brush]], there's no point writing a page telling you how to make them as you can read all you need [[ ...In your Hammer 2D grid named 'top (x/y)' use this as your direction base. Point the white line in the direction on the top 2D grid the way you want the tri
    1 KB (234 words) - 06:51, 5 January 2024
  • {{seealso|[[:Category:Model entities]]}} ...ss (or @NPCClass in case of [[NPC]]s) and thus in [[Hammer]] created via [[Hammer Entity Tool]].
    3 KB (427 words) - 16:41, 2 July 2025
  • == Types of entities == |align="center"|[[Point entity]]
    2 KB (367 words) - 18:02, 8 October 2025
  • [[File:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in [[Hammer]].]] {{This is a|point entity|name=info_deathmatch_spawn|game=Counter-Strike: Global Offensive}}
    2 KB (226 words) - 10:03, 13 April 2025
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