Search results
Jump to navigation
Jump to search
- {{CD|CBaseFlex|base=CBaseAnimatingOverlay|file1=1}} {{CD|C_BaseFlex|base=C_BaseAnimatingOverlay|client=1|file1=1}}1 KB (134 words) - 10:17, 20 March 2025
- {{ent not in fgd|nolink=1}} {{this is a|model entity|name=basehlcombatweapon|game=Half-Life 2 series}} It is an invisible, non-functional weapon. Basically a coding template fo362 bytes (45 words) - 04:30, 19 May 2025
- {{DISPLAYTITLE: Half-Life: Alyx - Level Creation}} {{hlalyx}} This article focuses on the Half-Life: Alyx series level design. For general mapping tutorials, see [[:Category:Level Design]]2 KB (181 words) - 05:07, 14 June 2023
- {{CD|CCrowbar|goldsrc=1}} {{this is a|point entity|name=weapon_crowbar|game=Half-Life 1 series}}740 bytes (104 words) - 13:13, 11 September 2024
- {{this is a|point entity|series=Half-Life 1|name=monster_houndeye}} A tripodal, dog-like alien which can attack with so {{NPCNote|goldsrc=1}}935 bytes (132 words) - 15:41, 4 September 2024
- {{this is a|model entity|cut=1|game=Half-Life 2 series|name=npc_cremator}} Leftover from Half-Life 2's early development. This entity remains in the FGD but its class is not365 bytes (54 words) - 07:49, 22 May 2025
- {{CD|CPropCannon|file1=1}} {{this is a|point entity|game=Half-Life 2 series|name=prop_vehicle_cannon}} A cannon. (Driveable model.) {{Todo|Add more inf277 bytes (37 words) - 17:56, 5 June 2025
- {{CD|CApache|goldsrc=1}} [[File:apache.JPG|thumb|right|400px|Half-Life Apache <code>(models/apache.mdl)</code>]]865 bytes (124 words) - 06:58, 31 August 2024
- | file = Half-Life - Background.png |title = Half-Life Deathmatch: Source2 KB (312 words) - 13:47, 12 May 2025
- {{CD|CWeaponStunStick|base=CBaseHLBludgeonWeapon|file1=1}} {{this is a|model entity|name=weapon_stunstick|game=Half-Life 2 series}}2 KB (239 words) - 06:49, 13 October 2025
- {{this is a|brush entity|name=func_recharge|game=Half-Life 1 series|game1=Team Fortress Classic|game2=Ricochet}} This entity creates a solid ob [[Category:Entities]]756 bytes (113 words) - 14:00, 6 May 2025
- {{CD|CPropThumper|file1=1}} [[File:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]]890 bytes (120 words) - 03:35, 2 June 2025
- ''Not to be confused with the [[Half-Life]] entity [[monster_osprey_(GoldSrc)|monster_osprey]].'' {{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in [[Half-Life: Opposing Force]].1 KB (170 words) - 10:03, 25 August 2023
- {{ent not in fgd|nolink=1}} {{CD|CHelicopterChunk|file1=1}}478 bytes (70 words) - 21:47, 7 June 2025
- ''Not to be confused with the [[Half-Life]] entity [[monster_apache]].'' {{HL1:OP4}} '''monster_blkop_apache''' is a point entity available in [[Half-Life: Opposing Force]].1 KB (171 words) - 09:29, 25 August 2023
- {{HL1:OP4}} '''monster_shockroach''' is a point entity available in [[Half-Life: Opposing Force]]. {{KV|Target|target_destination|The [[path_track]] to travel to in a series of different points.}}1 KB (146 words) - 09:56, 25 August 2023
- {{HL1:OP4}} '''monster_shocktrooper''' is a point entity available in [[Half-Life: Opposing Force]]. {{KV|Target|target_destination|The [[path_track]] to travel to in a series of different points.}}1 KB (146 words) - 09:53, 25 August 2023
- {{Ent not in fgd|nolink=1}} ...uches {{ent|trigger_waterydeath}}, a multitude of {{ent|ent_watery_leech}} entities will spawn around the player.674 bytes (99 words) - 16:45, 8 September 2025
- {{CD|CHealthVial|file1=1}} {{this is a|model entity|game=Half-Life 2 series|name=item_healthvial}} This item restores a smaller amount of health points481 bytes (65 words) - 04:32, 19 May 2025
- {{this is a|brush entity|name=trigger_weapon_dissolve|game=Half-Life 2 series}} ...on_strip]] within its volume. It is used by the Confiscation Field in both Half-Life 2 and [[Episode One]] to dissolve all the player's weapons except the [[wea1 KB (190 words) - 18:58, 1 June 2025