Monster blkop osprey
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Not to be confused with the Half-Life entity monster_osprey.
monster_blkop_osprey is a point entity available in Half-Life: Opposing Force.
Entity description
It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys monster_male_assassin instead of monster_human_grunt.
Note:Like monster_osprey, the path nodes for this entity must have angles specified for proper movement.
Keyvalues
- Name ([todo internal name (i)]) <string>
- The name of tne entity.
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).