Monster blkop osprey

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Not to be confused with the Half-Life entity monster_osprey.

Half-Life: Opposing Force monster_blkop_osprey is a point entity available in Half-Life: Opposing Force.

Entity description

It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys monster_male_assassin instead of monster_human_grunt.

Note.pngNote:Like monster_osprey, the path nodes for this entity must have angles specified for proper movement.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).