Monster blkop apache

From Valve Developer Community
Jump to: navigation, search

Not to be confused with the Half-Life entity monster_apache.

Half-Life: Opposing Force monster_blkop_apache is a point entity available in Half-Life: Opposing Force.

Entity description

It is a special black-painted Apache used by the Black Ops. Other than its paint, the real key difference is its changed disposition to attack anything that isn't part of the faction it's associated with.

Warning.pngWarning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).