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  • In order to make source maps work in Goldsrc, you first need to convert the VMF format, for example, into the RMF/Map fo [[Category:Material System]]
    770 bytes (91 words) - 08:59, 12 July 2024
  • {{tabs|Ambient generic|goldsrc = 1|source = 1|main = source}} {{this is a|point entity|internal=1|name=ambient_generic|engine=GoldSrc}}
    1 KB (61 words) - 04:32, 12 July 2024
  • | type = Mod tool • Model compiler • Model tool • Sound tool <!-- Operating system(s)-->
    1 KB (98 words) - 05:00, 1 August 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (615 words) - 17:24, 12 July 2024
  • ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}</div> | style = border-color:{{GoldSrc|col}}4a;
    5 KB (654 words) - 11:12, 6 September 2025
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (448 words) - 17:24, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ama, kao što su stranice entiteta, jer je taj wiki ažurniji i opširniji za GoldSrc sadržaj.}}
    5 KB (653 words) - 01:14, 31 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    5 KB (652 words) - 17:24, 12 July 2024
  • {{tabs|Ambient generic|goldsrc = 1|source = 1|main = source}} {{CD|CAmbientGeneric|goldsrc=1}}
    4 KB (645 words) - 04:38, 21 August 2025
  • ...e [[List of HL:S Soundscapes]] for which soundscapes correspond to which {{goldsrc|2}} [[env_sound]] values.}} {{KV|Sound Position 0|intn=position0|to=Sound Position 7|intn2=position7|targetname|Entities which define the location fr
    2 KB (357 words) - 19:50, 7 August 2025
  • *Built in basic chapter selection system. *Minor sound re-design, additional weapon and monster sounds.
    2 KB (235 words) - 07:09, 12 July 2024
  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (637 words) - 17:24, 12 July 2024
  • ...equires paying for the [https://www.radgametools.com/miles.htm Miles Sound System license]. Consider implementing an alternative, such as Ogg {{wiki|Vorbis|i ...looped]] in {{src|4}}! Looping can be simulated by scripting replaying the sound via [[entity I/O]] or code scripting, but there will be a gap.
    3 KB (459 words) - 07:25, 25 August 2025
  • ...up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscap {{note|{{code|<nowiki>#</nowiki>}} is the {{code|roomtype}} KV as used in {{goldsrc|2}}'s [[env_sound]].}}
    2 KB (271 words) - 16:28, 4 September 2024
  • {{CD|CSpeaker|goldsrc=1|file1=1}} {{this is a|point entity|name=speaker|engine=GoldSrc}}
    2 KB (238 words) - 22:50, 10 May 2025
  • {{tabs|trigger cdaudio|goldsrc = 1|source = 1|main = goldsrc}} {{this is a|brush entity|engine=GoldSrc|name=trigger_cdaudio|sprite=ambient generic.png}}
    3 KB (441 words) - 11:56, 15 March 2025
  • [[Category:Sound System]]{{Gldsrc topicon}}{{Source topicon}} ...erials around the player and can be overridden with {{ent|env_sound}} in {{goldsrc}}, or {{ent|env_soundscape}} in {{src}}.
    8 KB (1,105 words) - 23:26, 29 July 2024
  • | type = Mod tool • Model compiler • Model tool • Sound tool <!-- Operating system(s)-->
    1 KB (178 words) - 05:00, 1 August 2024
  • ...e {{L|List of HL:S Soundscapes}} za koji zvučni pejzaži odgovaraju kojim {{goldsrc|2}} {{L|env_sound}} vrijednostima.}} {{KV|Sound Position 0|intn=position0|to=Sound Position 7|intn2=position7|targetname|Entiteti koji definiraju mjesto s koj
    3 KB (393 words) - 11:06, 21 April 2025
  • {{this is a|point entity|engine=GoldSrc|name=target_cdaudio}} [[Category:GoldSrc Sound System]]
    3 KB (429 words) - 08:06, 29 April 2025
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