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- ...gldsrc|4}} mod usually requires more than just creating a [[liblist.gam]]. Mods based on {{gldsrc|4}} games can be created with the {{Xblahmt|4}} using an ** [[:Category: GoldSrc Level Design|GoldSrc Level Design]]2 KB (224 words) - 17:58, 8 June 2025
- ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}</div> | style = border-color:{{GoldSrc|col}}4a;5 KB (654 words) - 11:12, 6 September 2025
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}4 KB (637 words) - 17:24, 12 July 2024
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}5 KB (652 words) - 17:24, 12 July 2024
- ...n being included in [[Svencoop]] 5 SDK - to use these tools with Half-Life mods use the command line option "-subdivide 240" in the CSG portion of the tool [[Category:GoldSrc Glossary]]1 KB (160 words) - 06:01, 22 March 2025
- * {{Source|2}} games and mods, such as: * {{GoldSrc|2}} games and mods, such as:2 KB (237 words) - 13:46, 11 August 2025
- ...c|3.1}} games (such as {{cs|4}}, {{tfc|4}}, etc...). If you want to create mods, you must install the SDK first. To get the latest GoldSrc engine code (SDK 2.5), see [https://github.com/ValveSoftware/halflife Half-2 KB (280 words) - 22:14, 27 January 2025
- == GoldSrc Engine Games == === Mods + Third-party games ===5 KB (471 words) - 16:35, 6 August 2024
- {{tabs|player_weaponstrip|goldsrc=1|source=1|main=source}} {{this is a|point entity|name=player_weaponstrip|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|4 KB (459 words) - 18:49, 17 May 2024
- == GoldSrc Engine Games == === Mods + Third-party games ===5 KB (659 words) - 16:35, 6 August 2024
- == GoldSrc Engine Games == === Mods + Third-party games ===6 KB (722 words) - 09:39, 7 April 2025
- == GoldSrc Engine Games == === Mods + Third-party games ===5 KB (669 words) - 16:38, 6 August 2024
- ==Otros juegos/mods probados== ..., como "[[Convert WAD to VMT...]]", o cargar archivos [[MAP]] o [[RMF]] de GoldSrc directamente.3 KB (478 words) - 07:22, 20 May 2025
- ==Outros jogos/mods testados== ...{{hammer4|4.1}}, como “[[Converter WAD em VMT...]]”, ou carregar arquivos GoldSrc [[MAP]] ou [[RMF]] diretamente.4 KB (522 words) - 07:22, 20 May 2025
- == Игры на движке GoldSrc == See [[List of Skyboxes/Source Engine Mods and Third-Party Games|this subpage]].6 KB (451 words) - 16:35, 6 August 2024
- ...onger technically supported after 8869 update, and should be only used for mods built on pre-2025 {{srcsdk13mp|1}} or third-party games running on {{src13m ...u can try following instructions on [[#Other games/mods tested|Other games/mods tested]].</br>7 KB (1,055 words) - 12:20, 22 September 2025
- |title = GoldSrc |imagetooltip2 = Screenshot in-game of {{hl1|1}}, using the GoldSrc Engine.20 KB (2,974 words) - 16:36, 31 July 2025
- ...nclude {{code|edicts "2048"}}.<br>This can safely be done for singleplayer mods, but should not be relied upon for multiplayer maps for existing games, as Prior to {{hl|4.1}}'s 25th-anniversary update, aswell as some standalone GoldSrc games, the default edict limit was 900.5 KB (841 words) - 02:31, 27 April 2025
- .../mapping/51/tutorial-porting-half-lifecounter-strike-maps-to-waw/1883/ UGX-Mods] [[Category:Level Design]]7 KB (1,220 words) - 18:58, 3 May 2025
- {{GoldSrc topicon}} | goldsrc = 119 KB (2,949 words) - 04:56, 3 June 2025