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  • ...is is a|point entity|name=point_script|engine=Source 2|game=Counter-Strike 2|sprite=1}} It is used to reference JavaScript files in a map. {{KV Source 2 Transform}}
    625 bytes (79 words) - 05:25, 26 October 2025
  • {{this is a|name=terrorist_team_intro|point entity|game=Counter-Strike 2}} [[Category:Player spawn entities]]
    174 bytes (21 words) - 09:16, 28 April 2025
  • {{back | Counter-Strike: Source Level Creation}} {{DISPLAYTITLE: Counter-Strike: Source - Game and SDK bugs}}
    2 KB (383 words) - 04:32, 3 October 2023
  • {{subpage|[[Creating a Classic Counter-Strike Map]]}} ...nfo_player_counterterrorist|point entity|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|notitlechange=1}}
    3 KB (471 words) - 11:27, 24 November 2025
  • __NOTOC__{{lang|Creating a Hostage Rescue Map}}{{back|Creating a Classic Counter-Strike Map#Map Requirements}}{{Delisted|csgo}} For the other map requirements, see [[Creating a Classic Counter-Strike Map]].
    2 KB (365 words) - 07:40, 8 January 2024
  • {{back | Counter-Strike: Global Offensive Level Creation:ru}} == {{L|Base.fgd/Counter-Strike: Global Offensive|base.fgd}} ==
    6 KB (661 words) - 08:25, 9 October 2025
  • ...e map lighting. These samples are used for diffuse ambient lighting on any entities that don't or can't have lighting baked on them. {{KV Source 2 LightProbeVolume}}
    1 KB (152 words) - 09:52, 21 April 2025
  • ...Bar|title=Hello, Gordon: Getting Started with JavaScript in Counter-Strike 2}} = Hello, Gordon: Getting Started with JavaScript in Counter-Strike 2 =
    4 KB (697 words) - 06:27, 23 October 2025
  • ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...''' in klassischen Wettkampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.
    3 KB (402 words) - 02:11, 22 August 2024
  • ...to re-create the [[Diversity Vent|Pneumatic Diversity Vent]] from [[Portal 2]].]] ...s origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.
    1 KB (231 words) - 05:12, 26 June 2024
  • {{Source 2 topicon}} The playing of sounds in Source 2 and Counter-Strike 2 addons are triggered by starting and stopping a ''sound event.''
    4 KB (578 words) - 07:09, 7 December 2024
  • This is an incomplete list of all {{ent|Counter-Strike 2}} entities. *{{ent|env_microphone|engine=2}}
    8 KB (1,027 words) - 05:00, 26 October 2025
  • {{this is a|point entity|sprite=1|name=math_counter|engine=Source 2}} It stores and manipulates a numerical value. It can trigger on reaching u ...rameters is left empty, the math_counter's value is used. {{tip|Useful for entities such as: {{ent|logic_case}},{{ent|math_remap}},{{ent|logic_compare}}.}}|par
    3 KB (516 words) - 16:31, 3 October 2024
  • ...vent from a point, passes along the min and max positions of its AABB. The point can be this entity or a specified entity's position. {{KV Source 2 Transform}}
    4 KB (595 words) - 10:17, 21 April 2025
  • {{this is a|point entity|name=point_worldtext|since=Counter-Strike: Global Offensive}} {{also|{{tf2branch}}{{gmod}}}} ...csgo example.jpg|thumb|right|Example text generated by two point_worldtext entities]] It is an entity that displays a text message oriented in the world, at it
    7 KB (1,074 words) - 12:54, 18 October 2025
  • {{back|Creating a Classic Counter-Strike Map}} '''info_player_terrorist''' und '''info_player_counterterrorist''' sind {{L|Point entity|Punkt-Objekte}}, die in den folgenden Source Engine-Spielen verfügb
    3 KB (448 words) - 22:14, 24 September 2025
  • ...ift type of maps has been dubbed Cyclic Capture Point (or Circular Capture Point), using the "ccp_" prefix in map filenames. ...trol point]] must be set (for both teams) to the "previous" [[team control point]] (adjacent clockwise, or counter-clockwise). Just like in a CP map, each n
    3 KB (558 words) - 04:54, 12 April 2023
  • ...strike.fgd}} redirects here. For an FGD for the original {{cs|4.1}}, see [[Counter-Strike.fgd]].'' Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version.
    12 KB (1,494 words) - 17:25, 20 March 2025
  • === CS:S Weapon Restrictions 2 === ...spawn point, physics prop, permanently to the map. You can also filter out entities for deletion, either by specific entries or regular expressions. Stripper:S
    8 KB (1,174 words) - 14:01, 7 January 2024
  • {{for|the FGD from original {{cs|1}}|[[Counter-Strike.fgd]]}} ...func_bomb_target]], and adding the missing {{code|ammo}} KV to weapons. ([[Counter-Strike: Source.fgd|click here to see original]])
    13 KB (1,692 words) - 07:32, 3 April 2025
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