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- ...r spawnroom. Make sure it is a prop_static, then double click it and click World Model. There will be a big list shown. The folders that I find spawnroom pr ...'Yes'' because my props usually cast ugly shadows on the wall and floor of my spawnroom. Experiment with this.}}2 KB (343 words) - 05:49, 7 January 2024
- {{note|This page may change in the following week, so don't get disappointed or to happy about it.}} The war where the combine's took over the world.914 bytes (149 words) - 10:32, 5 January 2024
- | World Model || models/anim_wp/arm_interior_192/arm_interior_192.mdl | Change Angles || Never (Fixed orientation)2 KB (309 words) - 03:05, 16 December 2022
- ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once6 KB (846 words) - 08:28, 8 January 2024
- To start, you'll need to create a [[world brush]], and tie it into a [[func_button]] [[entity]] (CTRL+T). ...u can change the direction it moves in by editing 'Move direction'. Simply change the ''Pitch'', ''Yaw'' and ''Roll''.4 KB (718 words) - 13:46, 8 January 2024
- [[File: Trains3.png | thumb | right | 400px | The razor train engine and the world brush surrounding it.]] ...ate the actual func_tanktrain entity. Once that is done, select the actual world brush, hit {{key | Ctrl | T}} and set the entity type to func_tanktrain. No5 KB (934 words) - 01:47, 7 January 2024
- * The Player Hull is defined in the [[My First Mod|uncompiled C++ code]] in '''src/game/shared/gamerules.cpp''' by: ...oesn't rotate with the players direction when detecting collision with the world.5 KB (616 words) - 02:18, 25 May 2018
- Change the '''Class''' to "func_breakable" and click on the '''Apply''' button. Change the '''Material Type''' to "Wood".6 KB (968 words) - 03:50, 22 August 2024
- Change the '''Class''' to "[[func_breakable]]" and click on the '''Apply''' button Change the '''Material Type''' to "Wood".6 KB (978 words) - 10:40, 8 January 2024
- Open up its properties and click on the '''World model''' row and click on the '''Browse''' Button on the right side. * Change the '''Class''' to "func_tracktrain". Click on Apply to see the properties15 KB (2,460 words) - 10:41, 8 January 2024
- | World Model || models/props_bts/ladder_01.mdl ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once3 KB (487 words) - 17:52, 19 April 2025
- | World Model || models/props/light_rail_platform.mdl | Change angles || never5 KB (341 words) - 03:43, 22 August 2024
- | World Model || models/props/elevator_caps/elevator_caps.mdl | World Model || models/props/elevatorshaft_wall/elevatorshaft_wall.mdl8 KB (1,199 words) - 17:49, 19 April 2025
- | World Model || models/props/doors/heavy_doors/doorleft.mdl | World Model || models/props/techdeco/buttonpanel/panel02.md9 KB (1,528 words) - 00:21, 7 January 2024
- | World Model || The model of the entity || props_gameplay/door_grate_001_top.mdl *Copy this model and change the model to <code>props_gameplay/door_grate_001_bottom.mdl</code> and the3 KB (513 words) - 18:30, 7 January 2024
- # Create a camera, right-click on the FOV slider, and change the range maximum to 106.25 # Duplicate the camera, and change the last rotation value to 905 KB (780 words) - 22:29, 9 October 2019
- | World Model || models/anim_wp/arm_interior_192/arm_interior_192.mdl | Change Angles || Never (Fixed orientation)3 KB (144 words) - 07:39, 11 July 2024
- ...'s dialogue for players that are hearing-impaired or have no sound. Simple world sounds may be listed in the captions to simulate different noises or effect In some cases, it may be beneficial to change <code>%1</code> to <code>%~nx1</code>.7 KB (1,055 words) - 10:42, 15 June 2025
- | World Model || models/props/light_rail_platform.mdl | Change angles || never5 KB (745 words) - 18:27, 7 January 2024
- | World Model || models/anim_wp/room_transform/arm64x64_interior.mdl ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once8 KB (1,223 words) - 22:27, 18 July 2025