Installation for Source 2006 games
Todo: Add a section for SiN Episodes (which runs on updated Source 2004, and also one of the Old Engine branch) and confirm if its works for that game or not.
This page show you how to get Hammer++ to work on Source 2006 games. Currently this is only tested in an old version of Counter-Strike: Source (v34) with unpacked "cstrike
" files, and Source SDK 2006's sourcetest
(aka Source Engine Test) with depot VPK files.
Contents
Installation
Prerequisites
- Source SDK (AppID 211) - Click to Download/Run - includes Source 2006's compilers.
- Hammer++ (Source 2013 Singleplayer or Source 2013 Multiplayer)
- A Source 2013 game (or Source SDK Base 2013)
- Older version of Half-Life 2, Counter-Strike: Source (or any Source 2006 games/Source SDK Base 2006)
- Steam account with Half-Life 2, Day of Defeat: Source or Counter-Strike: Source owned
- If you are compiling maps for Counter-Strike: Source or Half-Life 2 Old Engine, you must own the game in order to compile maps for these games. This does not apply to
SourceTest
or any Source 2006 game/mods with AppID215
ongameinfo.txt
. - The map compilers will refuse to run with
SteamStartup() failed: Missing interface
if you don't own any of these games.[1]
- If you are compiling maps for Counter-Strike: Source or Half-Life 2 Old Engine, you must own the game in order to compile maps for these games. This does not apply to
- Atleast 15-20GB disk space
Source SDK Base 2006 (sourcetest
)
- 1. Install Hammer++ to Source 2013 (either SP or MP branch), then open Hammer++
- Just drag the Hammer++ files to the Source 2013'
bin
folder. - When launching Hammer++, if there's a pop-up asking you to select any game, select "SourceTest"
- Then go to Tools > Options > Edit > Add and name it "SourceTest (Old Engine)"
Bug:On some systems or depending how Windows was configured, Hammer++ may crash every time it tries to show the show the file dialog. See Hammer++#Caveats for a workaround.
- 2. Game Data Files (FGD)
- You can either use the Source 2013's
halflife2.fgd
or Source 2006'shalflife2.fgd
, as both have the same contents. Some games that have been updated from Source 2006 > 2009/2013 may have new entities and stuff added into the FGD which are not present in previous versions of the game/branch.
- 3. Game Configurations - change the following directory:
- Game Executable Directory:
$SteamUserDir\Source SDK Base
- Game Directory:
$SteamUserDir\Source SDK Base 2013 Singleplayer\sourcetest
- You must set this to Source 2013's "sourcetest" as loading Source 2006's "sourcetest" will led to Hammer++ attempt to load old shaders, which will cause Hammer++ preview to stop working.
- Hammer VMF Directory:
...\Counter-Strike Source Old Engine\Counter-strike Source\mapsrc
- This is where you would save the VMF file. Can be changed to any directory you want.
- Prefab Directory (optional):
...\Counter-Strike Source Old Engine\Counter-strike Source\
- Like VMF, this can be changed to any directory you want.
- 4. Build Programs
- Game executable: Point to
$SteamUserDir\Source SDK Base\hl2.exe
(or any Source 2006 game's hl2.exe) - BSP executable:
$SteamUserDir\SourceSDK\bin\ep1\bin\vbsp.exe
- VIS executable:
$SteamUserDir\SourceSDK\bin\ep1\bin\vvis.exe
- RAD executable:
$SteamUserDir\SourceSDK\bin\ep1\bin\vrad.exe
- Place compiled maps:
$SteamUserDir\Source SDK Base\sourcetest\maps
- 5. Restart Hammer++
- 6. Load any VMF and make sure it's works, then press F9:
- Switch to "Expert...", and in the "Default" configuation.
- Then, change the VBSP, VVIS and VRAD parameters from:
-game $gamedir
- to
-game "...\common\Counter-Strike Source Old Engine\Counter-strike Source\cstrike"
- Do the same thing for "Fast", "LDR + HDR Full Compile", and so on.
- 7. With the last command "$game_exe", replace the following:
- Commands:
$game_exe
- Parameters:
-dev -console -allowdebug -hijack -game $gamedir +map $file
- with
- Commands:
"C:\Program Files (x86)\Steam\Steam.exe"
- Parameters:
-applaunch 215 -dev -console -allowdebug -hijack +map $file
- This command launches Steam, then Source SDK Base 2006 (AppID: 215) with these command line applied, then load the compiled map. Replace the AppID if you have another game.
Note:By default, using "$game_exe" will cause the game would crashes at startup (because it was launched without Steam even with
-steam
, preventing the game from mounting depot VPK files). A workaround is to run the Steam executable. This might not be the issue if the depot VPK files are already extracted.Important:If your Source 2006 game does not require Steam to run, and does not use depot VPK, or if you chose to not run the game after compiling map, you can skip this step.
- 8. Click "Close" on the Run Map window (this would save the compiler's parameters).
- 9. (Optional, but recommended) Add detail props and RAD file
-
- Copy the detail.vbsp and lights.rad file from Half-Life 2 (latest version) or one from and paste it to the
sourcetest
folder. You can also go to...\common\SourceSDK\vpks\depot_211_dir.vpk\game_content\<game-name>\<gamedir>
and extract both files tosourcetest
folder.
- Copy the detail.vbsp and lights.rad file from Half-Life 2 (latest version) or one from and paste it to the
- 10. Done.
Important:Games that run on Source 2007 - Source 2013, included textures (such as 2D Skybox tool texture) that might not be available on previous version of Source (Source 2006). So it's recommended to run both Source 2006's Hammer and Hammer++, and check see if the same texture does exist in previous Source using Texture Browser on Source 2006's Hammer.
Note:Lighting in Source 2006 might be brighter compared to Hammer++ lighting preview (or Source 2007 and later), due to differences in LDR and HDR lighting.
Counter-Strike: Source (old version)
Prerequisites
- Both latest version of Counter-Strike: Source and older version (v1.0.0.34 or v34)
- Aswell following the "Prerequisites" section above to install Source SDK.
Mounting games
- Go to
V:\Steam\steamapps\common\SourceSDK\bin\ep1\bin\vconfig
, opengameinfo.txt
and add
game C:\Program Files\Steam\steamapps\common\Counter-Strike Source Old Engine\Counter-strike Source\cstrike game C:\Program Files\Steam\steamapps\common\Counter-Strike Source Old Engine\Counter-strike Source\hl2
Note:The path shown above are examples. If you install the game on different directory, or have a different game (such as GMOD 9, GMOD 10, etc...), you need to specify where the game is installed, and which game directory (e.g.
garrysmod
, episodic
, gamedir
).Note:You don't need to mount "sourcetest". However if there are mounting issues with depot VPK files, follow the instructions on Fixing VPK mounting for older Source SDK Bases page to mount depot VPK files.
Installation
- 1. Install Hammer++ to Counter-Strike: Source (using version), then open Hammer++
- Just drag the Hammer++ files to the Source 2013'
bin
folder. - When launching Hammer++, If there's a pop-up asking you to select any game, just select a game (usually SourceTest, Counter-Strike: Source, etc...)
- Then go to Tools > Options > Edit > Add and name it "Counter-Strike: Source (Old Engine)"
Bug:On some systems or depending how Windows was configured, Hammer++ may crash every time it tries to show the show the file dialog. See Hammer++#Caveats for a workaround.
- 2. Game Data Files (FGD)
- You can either use the Source 2013's
cstrike.fgd
or Source 2006'scstrike.fgd
, as both have the same contents. Some games that have been updated from Source 2006 > 2009/2013 may have new entities and stuff added into the FGD which are not present in previous versions of the game/branch.
- 3. Game Configurations - change the following directory:
- Game Executable Directory:
...\Counter-Strike Source Old Engine\Counter-strike Source
- Game Directory:
...\Counter-strike Source\cstrike
- You must set this to latest CSS as loading "cstrike" from Old Engine will attempt to load old shaders, causing Hammer++ preview to stop working.
- Hammer VMF Directory:
...\Counter-Strike Source Old Engine\Counter-strike Source\mapsrc
- This is where you would save the VMF file. Can be changed to any directory you want.
- Prefab Directory (optional):
...\Counter-Strike Source Old Engine\Counter-strike Source\
- Like VMF, this can be changed to any directory you want.
- 4. Build Programs
- Game executable: Point to
...\Counter-Strike Source Old Engine\Counter-strike Source\hl2.exe
(or any Source 2006's hl2.exe) - BSP executable:
$SteamUserDir\SourceSDK\bin\ep1\bin\vbsp.exe
- VIS executable:
$SteamUserDir\SourceSDK\bin\ep1\bin\vvis.exe
- RAD executable:
$SteamUserDir\SourceSDK\bin\ep1\bin\vrad.exe
- Place compiled maps:
...\common\Counter-Strike Source Old Engine\Counter-strike Source\cstrike\maps
- 5. Restart Hammer++
- 6. Load any VMF and make sure it's works, then press F9:
- Switch to "Expert...", and in the "Default" configuation.
- Then, change the VBSP, VVIS and VRAD parameters from:
-game $gamedir
- to
-game "...\common\Counter-Strike Source Old Engine\Counter-strike Source\cstrike"
- Do the same thing for "Fast", "LDR + HDR Full Compile", and so on.
- 7. With the last command "$game_exe", replace the following:
- Commands:
$game_exe
- Parameters:
-dev -console -allowdebug -hijack -game $gamedir +map $file
- with
- Commands:
"C:\Program Files (x86)\Steam\Steam.exe"
- Parameters:
-applaunch 240 -dev -console -allowdebug -hijack +map $file
- This command launches Steam, then Counter-Strike: Source (AppID: 240) with these command line applied, then load the compiled map. Replace the AppID if you have another game.
Note:By default, using "$game_exe" will cause the game would crashes at startup (because it was launched without Steam even with
-steam
, preventing the game from mounting depot VPK files). A workaround is to run the Steam executable. This might not be the issue if the depot VPK files are already extracted.Important:If your Source 2006 game does not require Steam to run, and does not use depot VPK, or if you chose to not run the game after compiling map, you can skip this step.
- 8. Click "Close" on the Run Map window (this would save the compiler's parameters).
- 9. (Optional, but recommended) Add detail props and RAD file
-
- If both files are missing in
cstrike
folder, copy the detail.vbsp and lights.rad file from latest version of Counter-Strike: Source (or Half-Life 2) or one from and paste it to thecstrike
folder. You can also go to...\common\SourceSDK\vpks\depot_211_dir.vpk\game_content\counter-strike source\cstrike
and extract both files tocstrike
folder.
- If both files are missing in
- 10. Done.
Note:Newer versions of the game such as Counter-Strike: Source's Source 2013 version, included textures (such as 2D Skybox tool texture) that might not be available on previous version of Source (Source 2006). So it's recommended to run both Source 2006's Hammer and Hammer++, and check see if the same texture does exist in previous Source using Texture Browser on Source 2006's Hammer.
Note:Lighting in Source 2006 might be brighter compared to Hammer++ lighting preview (or Source 2007 and later), due to differences in LDR and HDR lighting.
References
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