Half-Life 2: Lost Coast
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Supported OS:
![Windows](/w/images/thumb/9/90/Better_win_icon.png/16px-Better_win_icon.png)
![macOS](/w/images/thumb/a/a7/Logo-apple.png/12px-Logo-apple.png)
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Chromebook ready:
![Unknown / TBD](/w/images/thumb/d/dd/Unknown.png/16px-Unknown.png)
Steam Deck status:
![Verified](/w/images/thumb/2/22/Verified.png/16px-Verified.png)
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Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever.
Features
- It also features a new Commentary System with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
npc_fisherman
npc_combine_s
npc_headcrab_black
npc_seagull
npc_combinegunship
with a helicopter model
References
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