$allowdiffusemodulation
$allowdiffusemodulation
is a material shader parameter available in all Source games since Left 4 Dead (also in Mapbase) for VertexLitGeneric. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
Note:This parameter exists as
$notint
in Counter-Strike: Global Offensive and Portal 2: Community Edition.