Entity (Source 2)
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An entity is an object within Source 2 defined by having characteristics which differentiate it from the world.
Types of entities

Types | Info |
---|---|
By Form | |
Point entity | Created at a specific position point on the grid. Some require a model to be selected for them in order to function fully. |
Mesh entity | Mesh entities replace the ![]() ![]() |
Path entity | Only recently added. They can be created with the currently hidden Path Tool (Shift + P). |
By Internality | |
Internal entity | Processed by ![]() Internal entities get special treatment by the map compile tools, and are removed from the final product, usually stored in a special chunk. |
Non-Internal entity | Not processed by ![]() These are typically interactive objects or characters that the player can interact with or that affect gameplay. |
Limitations
Main article: Entity limit
For reasons of memory allocation, there is a limit to the number of entities Source 2 can manage at once.
The combined size (in bytes) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of entdata can take a noticeably long time to transmit from server to client, and may lead to crashes.
See also
- Category:Entities
- Adding Point Entities (part of a series of tutorials)
- Creating Brush Entities (ditto)
- Entity creation (a quick reference)
- Entities in Depth
- List of Entities
- Coding Your First Entity
- Console command dump_entity_sizes
- Constraint
- preserved entity
- Void