Rubikon
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Rubikon mascot used in Sergiy Migdalskiy Debugging Techniques.pdf
Rubikon 是Valve在起源2 中使用的物理 引擎,它设计上是基于 CPU 运算的。它取代了起源1 使用的物理引擎Havok 。 Valve 从Havok 转向 Rubikon 是为了降低授权成本。
Forks
名为 S&box 的深度修改版的 起源2, 采用了 Rubikon 物理引擎的改良版本"Box3D",该版本设计为持续更新[1]
External links
- GDC 2014 上的 Rubikon —
Valve's Physics for Game Programmers.
- GDC 2014 文档 — Sergiy Migdalskiy Debugging Techniques.pdf (
Archived version ).
参考文献
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