prop_door_rotating_checkpoint
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| CPropDoorRotatingCheckpoint |
prop_door_rotating_checkpoint is a point entity available in ![]()
Left 4 Dead series. It is a special variant of prop_door_rotating for checkpoint doors in the world. It's used by info_changelevel to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.
In versus starting checkpoint door open automatically is survivors haven't opened it in versus_force_start_time seconds.
prop_door_rotating page also applies hereKeyvalues / Inputs / Outputs are same as prop_door_rotating.Convars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| z_checkpoint_debug | 0 | boolean | Todo: Effect description. |
| versus_force_start_time | 90 | seconds | Starts versus game after this amount of time, even if survivors are still inside the safe room |
See also
- prop_door_rotating
- Door creation
- WiseDoor - example use and illustration of doors.