ent_watery_leech

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Ent watery leech.png
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWateryDeathLeech
CBaseAnimating
CBaseEntity
C++ hl2_triggers.cpp

ent_watery_leech is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Black Mesa (mod) Black Mesa (mod).

Warning.pngWarning:
  • The {{{game4}}} parameter is inconsistent with the name defined by the {{bms12}} template. This can most likely be fixed by setting the value of the {{{game4}}} parameter to Black Mesa (mod).
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

When player touches this trigger_waterydeath, a multitude of leeches will spawn around the player, each of which is this entity. All inputs and outputs are same as prop_dynamic. It is not a separate NPC, it is simple animated model, only in Half-Life: Source Half-Life: Source and Black Mesa Black Mesa leech is functional NPC (monster_leech in Half-Life: Source and npc_leech in Black Mesa).

Note.pngNote:Only in mod version of Black Mesa this entity is available (with trigger_waterydeath). It is removed in Steam versions (with trigger_waterydeath).