点实体

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本文由大康翻译。


Template:Stub:zh-cn Point Entities(点实体)是在网格

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上的特定位置点创建的实体。有些需要为它们选择模型才能充分发挥作用。

逻辑实体

这些实体是影响游戏的不可见实体,它们创建或添加到各种环境和游戏控制系统,例如照明

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AI 管理器、数学计数器

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编排场景

===道具实体

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===

仅在 Source SDK 中可用的Template:Clarify:zh-cn道具实体(通常)是无生命的对象,它们的外观和功能使用模型。它们可以是静态的、动态的或物理的。一些更具体的道具甚至可以具有功能,例如 prop_door_rotating。道具实体的示例包括 prop_detailprop_dynamicprop_ragdoll

NPC 实体

NPC 实体或“非玩家角色”实体是计算机控制的角色和生物,可以使用他们的 AI 编码与玩家互动。 NPC 通常分为两类,友好的 NPC,帮助、协助或不影响玩家,以及敌对的 NPC,攻击或负面影响玩家。

另见

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- 另一种类型的实体,由一组固体组成。