AutoBSPpackingTool

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AutoBSPpackingTool interface.
AutoBSPpackingTool settings.
Checkbox File(s)
.nav (navigation mesh) /maps/<mapname>.nav
.ain (info_node) /maps/graphs/<mapname>.ain
.txt (map description) /maps/<mapname>.txt
.txt (soundscape) /scripts/soundscapes_<mapname>.txt
.txt (soundscript) /maps/<mapname>_level_sounds.txt
.cache (soundcache) /maps/soundcache/<mapname>.cache
.txt (retake bombplants) /maps/<mapname>_retake.txt
.txt (camera positions) /maps/<mapname>_cameras.txt
.txt (map story) /maps/<mapname>_story.txt
.txt (radar information) /resource/overviews/<mapname>.txt
.dds (radar image) /resource/overviews/<mapname>_radar_spectate.dds and vertical sections
.svg (map icon) /materials/panorama/images/map_icons/map_icon_<mapname>.svg
.png (map background) /materials/panorama/images/map_icons/screenshots/1080p/<mapname>.png
.kv (player models) /maps/<mapname>.kv
.kv3 (bots behaviour) /scripts/<any mentioned in scripts or .vmf>.kv3
.png (dz spawn mask) /maps/<mapname>_spawnmask.png
.png (dz deployment map) /materials/panorama/images/survival/spawnselect/map_<mapname>.png
.vtf (dz tablet map) /materials/models/weapons/v_models/tablet/tablet_radar_<mapname>.vtf
Third Party Tools

AutoBSPpackingTool is a third party tool made for Template:Game name developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map (.bsp file).

Currently the program supports only Template:Game name, but more games will be added in the future.

Features


Warning.pngWarning:
  • The program does not detect scripts with a space in the path (so does Hammer).
  • The program does not detect sounds referenced in scripts with a space in the path.

Information

  • The program is written in C# and requires Microsoft .NET Framework 4.0 or higher.
  • You should put the program in an individual folder, because it will create a cache folder and some necessary files in the directory .exe file is in.
  • The program creates a .bsp.backup file before packing.
  • It shows a notification when packing is finished.
  • It will be better if you pack your custom content referenced in scripts by yourself, because there are a lot of situations in which it is impossible to detect custom content used in scripts.
  • The program requires an installed game you want to pack files for.
  • The program uses HLLib.dll and CrowbarCommandLineDecomp.exe.

Download

See Also