Nav Mesh

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Revision as of 21:40, 10 October 2021 by Loudslappingsounds (talk | contribs) (this was probably just a reference to the vague notion that computers don't have a true understanding of anything. the nav mesh is what bots use to know things. it's simple.)
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A Navigation Mesh (or shorter: nav mesh) represents the "walkable areas" of a map. This data is required by Bots and Hostages in Template:Game name and Template:Game name, and all NextBot entities in Template:Game name, Template:Game name, Template:Game name and Template:Game name, allowing them to know where they can go and how to move around in the environment.

NAV files

Main article:  NAV

Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.

Navigation Mesh Editing

Main article:  Nav Mesh Editing
Main article:  Nav Mesh Commands

The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate (which requires sv_cheats 1 and nav_edit 1).

Game Specific SubVersions

Game Known as Subversion Notes
Garry's Mod Garry's Mod TheNavMesh 0 Garry's Mod is using the base navigation mesh(It doesn't use it's own implementation unlike Valve games)
Counter-Strike: Source Counter-Strike: Source CSNavMesh 1
Team Fortress 2 Team Fortress 2 CTFNavMesh 2
Left 4 Dead Left 4 Dead TerrorNavMesh 13
Left 4 Dead 2 Left 4 Dead 2 TerrorNavMesh 14
Counter-Strike: Global Offensive Counter-Strike: Global Offensive CSNavMesh 1 (Ported from Counter Strike: Source?)

See also

External Links