Trigger weapon dissolve
		
		
		
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Entity description
A brush entity trigger that dissolves all weapons within its volume. It does not appear to work in Half-Life 2 or Half-Life 2: Deathmatch.
CTriggerWeaponDissolveclass, defined in thehl2_dll\hl2_triggers.cppfile.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
 - Name of a single or multiple entities to use as the basis for the emitted effects.
 
 
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Flags
 
 
 
 
 
 
 
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Inputs
- StopSound
 - Stops all sounds.
 
 
 
 
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Outputs
- OnDissolveWeapon
 - Fires when one weapon is starting to dissolve in the trigger volume.
 
- OnChargingPhyscannon
 - Fires when the trigger begins to charge the physcannon.
 
 
 
 
 
 
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