Trigger weapon dissolve
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Entity description
A brush entity trigger that dissolves all weapons within its volume. It does not appear to work in Half-Life 2 or Half-Life 2: Deathmatch.

CTriggerWeaponDissolve
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
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Flags
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Inputs
- StopSound
- Stops all sounds.
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Outputs
- OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
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