Category:UTIL

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Revision as of 22:15, 9 April 2011 by LordNed (talk | contribs) (Tried to make some pretty colors to go with the new category. Has an extra space after it. Feel free to fix it :))
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UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Traces

Modifying Angles

Utility Effects


Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.