User contributions for SirYodaJedi
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26 November 2025
- 13:1413:14, 26 November 2025 diff hist +135 Command line options →Command-Line Parameters current
- 11:4811:48, 26 November 2025 diff hist −11 Template:L4d games/doc No edit summary current Tag: Manual revert
- 11:4811:48, 26 November 2025 diff hist −11 Template:L4d games No edit summary current
- 09:0909:09, 26 November 2025 diff hist +50 Keyframe rope No edit summary current
- 09:0709:07, 26 November 2025 diff hist +411 Dod bomb target →Outputs current
- 09:0109:01, 26 November 2025 diff hist +7 m Dod scoring →Inputs current
- 09:0009:00, 26 November 2025 diff hist +285 Dod scoring No edit summary
- 08:5108:51, 26 November 2025 diff hist +211 Dod round timer No edit summary current
- 08:4808:48, 26 November 2025 diff hist +192 Dod control point master →Inputs current
- 08:4408:44, 26 November 2025 diff hist +145 CDODRoundTimer →Network Variables (DT_DODRoundTimer) current
- 08:3408:34, 26 November 2025 diff hist +9 Dod ammo box No edit summary current
- 08:3008:30, 26 November 2025 diff hist +197 CDODRoundTimer No edit summary
- 07:5407:54, 26 November 2025 diff hist +10 S&box →External links current
- 07:4907:49, 26 November 2025 diff hist +8 S&box Really it's own thing now, like with Titanfall
- 07:4707:47, 26 November 2025 diff hist −23 S&box Open sourced, apparently
25 November 2025
- 21:4821:48, 25 November 2025 diff hist −1 m Dod control point →Inputs
- 21:4821:48, 25 November 2025 diff hist +141 Dod control point →Inputs
- 21:2821:28, 25 November 2025 diff hist −2 Dod capture area →Inputs current
- 21:2521:25, 25 November 2025 diff hist +206 N CDODRoundTimer Created page with "{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}} {{stub}} == Network Variables (DT_DODRoundTimer) == {{SendProp|m_bTimerPaused|bool}} {{SendProp|m_flTimeRemaining|float}} {{SendProp|m_flTimerEndTime|float}}"
- 18:1018:10, 25 November 2025 diff hist +78 Window lighting No edit summary current
- 16:4516:45, 25 November 2025 diff hist +207 Keyframe rope →Keyvalues
- 16:4016:40, 25 November 2025 diff hist +8 Keyframe rope →Keyvalues
- 16:3916:39, 25 November 2025 diff hist +225 Talk:Keyframe rope →Keyvalue: Speed current
- 16:2916:29, 25 November 2025 diff hist +90 Keyframe rope →Keyvalues
- 14:1114:11, 25 November 2025 diff hist +246 $surfaceprop →In Models: seems to use both? current
- 12:4112:41, 25 November 2025 diff hist −14 Keyframe rope →Keyvalues: there aren't any ifdefs preventing wind outside of dods
- 12:2212:22, 25 November 2025 diff hist +4 m Template:Moving brush tip No edit summary current
- 11:5911:59, 25 November 2025 diff hist +13 Template:Moving brush tip No edit summary
- 11:4511:45, 25 November 2025 diff hist +156 Team Fortress 2/Scripting/Script Functions →Methods current
- 10:2410:24, 25 November 2025 diff hist 0 m Template:Moving brush tip why is weird spelt that way
- 10:2310:23, 25 November 2025 diff hist −112 Template:Moving brush tip No edit summary
- 10:1610:16, 25 November 2025 diff hist +51 Template:Moving brush tip No edit summary
- 10:1510:15, 25 November 2025 diff hist +20 Func door Done quite a bit in tf2, so I guess it can go here current
- 10:1010:10, 25 November 2025 diff hist +11 Func rot button No edit summary current
- 10:1010:10, 25 November 2025 diff hist +21 Func rot button No edit summary
- 10:1010:10, 25 November 2025 diff hist +22 Func platrot No edit summary current
- 10:1010:10, 25 November 2025 diff hist +21 Func movelinear No edit summary current
- 10:0910:09, 25 November 2025 diff hist +46 Func plat No edit summary current
- 10:0710:07, 25 November 2025 diff hist +21 Func tracktrain No edit summary current
- 10:0710:07, 25 November 2025 diff hist +21 Func train No edit summary current
- 10:0610:06, 25 November 2025 diff hist +102 Func rotating No edit summary current
- 10:0510:05, 25 November 2025 diff hist +344 Template:Moving brush tip No edit summary
- 10:0010:00, 25 November 2025 diff hist +565 N Template:Moving brush tip Created page with "{{uncategorized}} ; Default <onlyinclude>{{tip|As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it {{#if:{{{rotating|}}}|rotates|moves}} from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a {{ent|prop_dynamic}}) to this entity. (Note however, that this will use up an ad..."
- 09:5109:51, 25 November 2025 diff hist +18 Lightmap (Source 2) No edit summary current
- 09:5109:51, 25 November 2025 diff hist +274 Func physbox Other moving brush entities have this issue as well, but it's most egregious with physboxes current
- 07:5607:56, 25 November 2025 diff hist +51 Skybox Optimization →Box Method current
- 07:3407:34, 25 November 2025 diff hist +14 PPL No edit summary current
- 05:5005:50, 25 November 2025 diff hist −49 LOD system $lod. It mentions that above. current Tag: Undo
24 November 2025
- 13:4713:47, 24 November 2025 diff hist −2 m MDL (GoldSrc) →Versions current
- 13:4513:45, 24 November 2025 diff hist +98 MDL (GoldSrc) →Versions