CDODRoundTimer
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| CDODRoundTimer |
This entity will have the classname dod_round_timer in-game; it is spawned via game code.
Network Variables (DT_DODRoundTimer)
The following variables are networked, and therefore can be accessed via VScript, but direct modification may not work as expected.
m_bTimerPaused <bool>
- Is the timer paused?
m_flTimeRemaining <float>
- How many seconds until the round expires?
m_flTimerEndTime <float>
- What absolute time will the timer stop?