CDODRoundTimer

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C++ Class hierarchy
CDODRoundTimer
CBaseEntity
C++ dod_round_timer.cpp

Stub

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This entity will have the classname dod_round_timer in-game; it is spawned via game code.

Network Variables (DT_DODRoundTimer)

The following variables are networked, and therefore can be accessed via VScript, but direct modification may not work as expected.

m_bTimerPaused <bool>

Is the timer paused?

m_flTimeRemaining <float>

How many seconds until the round expires?

m_flTimerEndTime <float>

What absolute time will the timer stop?