Talk:Keyframe rope
Is there a way to make custom rope textures? --Beasty Billy 06:09, 18 February 2011 (UTC)
- I don't see why not. Have you tried making it the same way you make any material (and basically copying the cable or rope material parameters)? --MossyBucket (formerly Andreasen) 06:53, 18 February 2011 (UTC)
Keyvalue: Speed
What does the Speed keyvalue exactly do? Does it change the movement speed of the wind affecting the rope, or something else? --Pandaboy 21:24, 3 November 2011 (PDT)
Merge this and move_rope
keyframe_rope
and move_rope
are not different entities, they're both linked to the same class CRopeKeyframe
. This is from SDK 2013:
LINK_ENTITY_TO_CLASS( move_rope, CRopeKeyframe ); LINK_ENTITY_TO_CLASS( keyframe_rope, CRopeKeyframe );
In-game testing in various different branches further supports this: a rope chain does not have to start with a move_rope
and have every following ent as a keyframe_rope
. It can be made entirely of keyframe_ropes
, entirely of move_ropes
, alternate between the two, etc. and it still appears and works exactly the same. We don't have separate pages for dynamic_prop
and prop_dynamic
, so why should this be any different? I'd suggest using move_rope
as the combined page, since that entity has more keyvalues in the default FGD. It'd still note that keyframe_rope
is an alternate classname. - Luke18033 (talk) 13:57, 9 May 2021 (PDT)