User contributions for MrFunreal

Jump to navigation Jump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

2 March 2025

24 February 2025

23 February 2025

  • 05:3505:35, 23 February 2025 diff hist +398 Func buttonclarified what "OnDamaged" and "Damage activates" do. They're not meant to be used together. Also moved the tip of the model back to the top, as it does not only belong to "OnDamaged".

22 February 2025

20 February 2025

19 February 2025

18 February 2025

17 February 2025

16 February 2025

13 February 2025

  • 15:2315:23, 13 February 2025 diff hist +303 User Inputs and OutputsReworded pretty much the entire page. explaining how powerful the User inputs are, and expanded on the given examples better.
  • 12:2312:23, 13 February 2025 diff hist +749 N Talk:Launching Without Background MapsCreated page with "==Are you guys sure this is correct?== I don't know about other games, but at least in HL2, using -console as a launch setting does NOT prevent the background map from loading. All it does is prevent the camera from positioning itself, because the map "pauses" on the first frame, before the logic_auto has time to enable the camera entity. In EP1 specifically, most player spawns are under the ground, which will make the background maps be unrecognizable due to the player..." current
  • 08:4308:43, 13 February 2025 diff hist −385 Item ammo crate→‎Keyvalues: Updates list, because its needlessly complicated.

12 February 2025

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)