User contributions for MrFunreal
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2 March 2025
- 10:3310:33, 2 March 2025 diff hist +1,316 Template:This is a/strings added german translations
- 09:0709:07, 2 March 2025 diff hist +521 Template:Obsolete after fiddling with the sandbox, i made this template translatable bia strings page. But it feels odd that using any type= parameter removes some of the text. Is that wanted? All i did for now is make it translate, and add german translation.
- 09:0609:06, 2 March 2025 diff hist +2 m Template:Obsolete/strings added colon to "deprecated by"
- 08:4208:42, 2 March 2025 diff hist 0 Template:Obsolete/sandbox No edit summary current
- 08:4208:42, 2 March 2025 diff hist +18 Template:Obsolete/strings proper translation. for german. made the "onyl works in old engines" its own sentence, just so that this forsaken setup is nicer. Else one sentences is built out of three sections.
- 08:3908:39, 2 March 2025 diff hist +249 Template:Obsolete/strings No edit summary
- 08:3508:35, 2 March 2025 diff hist +3 Template:Obsolete/strings Having to edit a sandbox page and the strings page over and over just to make sure that the Switch template works is an absolute pain.
- 08:3408:34, 2 March 2025 diff hist +51 Template:Obsolete/sandbox No edit summary
- 08:3108:31, 2 March 2025 diff hist +30 Template:Obsolete/sandbox further testing.
- 08:2708:27, 2 March 2025 diff hist +188 Template:Obsolete/strings Undo revision 465526 by MrFunreal (talk) Yeah this was probably needed.
- 08:0108:01, 2 March 2025 diff hist −100 Template:Obsolete/strings removed the "switch" in the middle of the obsolete text to see if it is needed at all.
- 07:5307:53, 2 March 2025 diff hist +13 Template:Obsolete/sandbox No edit summary
- 07:5007:50, 2 March 2025 diff hist +79 Template:Obsolete/sandbox No edit summary
- 07:4907:49, 2 March 2025 diff hist +180 Template:Obsolete/strings No edit summary
- 07:4207:42, 2 March 2025 diff hist −86 Template:Obsolete/strings added replacement to strings. also added "This" to the specific type of item, as at least german uses different terms, such as "Dieses" and "Dieser"
- 05:5405:54, 2 March 2025 diff hist +251 Template:Obsolete/sandbox No edit summary
- 05:4205:42, 2 March 2025 diff hist +317 Template:Obsolete/sandbox didn't switch between entity/tool/shader. new try.
- 05:3905:39, 2 March 2025 diff hist +189 Template:Obsolete/strings Previous version did not switch between the types of obsolete things. let's try again.
- 05:2105:21, 2 March 2025 diff hist +4 Template:Obsolete/strings swapped german for better fitting "this" translation.
- 05:1505:15, 2 March 2025 diff hist +1,201 N Template:Obsolete/strings Don't yet know how the language subpage thing works. So this is a test for now. Cause the default thing has a switch template for the entity/tool/shader. So i gotta switch the entire thing. i think.
- 05:1505:15, 2 March 2025 diff hist −681 Template:Obsolete/sandbox adding strings page soon, just to see if this actually works.
- 04:4404:44, 2 March 2025 diff hist +969 N Template:Obsolete/sandbox just a test to see if i get the translation syntax to work properly, because i have no idea how it works.
24 February 2025
- 05:4305:43, 24 February 2025 diff hist +292 Npc rollermine updated the part about alyx hacking the rollermines.
- 05:0705:07, 24 February 2025 diff hist +775 Path corner →Notes: reworded "not in fgd" note and added the fgd entry as an expand box for people to copy
23 February 2025
- 05:3505:35, 23 February 2025 diff hist +398 Func button clarified what "OnDamaged" and "Damage activates" do. They're not meant to be used together. Also moved the tip of the model back to the top, as it does not only belong to "OnDamaged".
22 February 2025
- 15:5515:55, 22 February 2025 diff hist +186 Tool textures (Source) Undo revision 464349 by SirYodaJedi (talk) - Custom folder only works in some branches. But FORCING the gameinfo to read it works for every game, at all times. And HL2 really does need it for all gameinfos. I've been updating this page while making maps for HL2.
20 February 2025
- 17:2417:24, 20 February 2025 diff hist +4,086 Npc combine cannon basically rewrote entire page. Also removed "obsolete" tag. It works perfectly fine, its just not used. This thing is cool.
- 16:2516:25, 20 February 2025 diff hist +185 N File:Npc combine cannon.jpg A picture showing npc_combine_cannon acquiring a target. (Just the lasers. The model is a visual aid and doesn't belong to the npc) Meant for its page that i'm working on. current
- 08:4108:41, 20 February 2025 diff hist +128 Func button →Flags: added warning to the nonsolid button tip. I've done exactly this for a HL2 map and its buggy as all hell.
- 08:3408:34, 20 February 2025 diff hist +139 Func button →Flags: expanded on the note for the toggle flag. a nifty workaround of adding a toggle button out of reach.
- 07:5207:52, 20 February 2025 diff hist +608 Tool textures (Source) took the "add compiledetail" note from the toolsladder, modified it, and slapped it below the other notes at the beginning of the page, as multiple texture could use this Qol change.
19 February 2025
- 14:1614:16, 19 February 2025 diff hist +155 Func rotating →Inputs: added comment on how to rotate by degrees via "addoutput" to the "Setspeed" input description.
- 09:4109:41, 19 February 2025 diff hist +155 Npc combine camera →Outputs: added warning about health outputs not working.
- 06:5206:52, 19 February 2025 diff hist +187 Weapon stunstick player added a warning note.
- 06:2906:29, 19 February 2025 diff hist +174 Npc citizen updated note of "crowbar - pipe" conversion, updated description of obsolete bottles. added note about them rarely using melees, updated RPG bug to a warning, rewrote flag's for the random head to tell them what it really does.
- 06:0106:01, 19 February 2025 diff hist +944 Talk:Npc citizen →RPG Usage: new section current
- 03:5903:59, 19 February 2025 diff hist −2 m Npc citizen →Flags: removed * from Fl BaseNPC because it broke the expand box
18 February 2025
- 13:0313:03, 18 February 2025 diff hist +224 List of Half-Life 2 console commands and variables →S: added descriptions to sk_dmg_take_scale1, 2, 3
17 February 2025
- 08:1508:15, 17 February 2025 diff hist +1,382 User Inputs and Outputs reworded the examples, and added a third example for entities that trigger themselves.
- 03:5003:50, 17 February 2025 diff hist +671 Prop mounted machine gun added "hidetested" to bugnote, updated note on louis if you want him to specifically not use the gun, updated list on how long the cooldown is, redesigned cvar table to remove icons and swap order of "logo, value" to "value, logo". Also added description "..mount_cooldown_time" cvar.
- 03:1703:17, 17 February 2025 diff hist +183 Prop minigun (Left 4 Dead 2) updated the note of louis not using it. As there's a single unique trait about this entity, which is very niche cases might be desired.
16 February 2025
- 13:2213:22, 16 February 2025 diff hist +145 Half-Life 2: Episode Two Sky List added note that hl2 and ep1 skies are available in ep2. with links to those pages. current
- 13:2013:20, 16 February 2025 diff hist +189 Half-Life 2: Episode One Sky List added list to Hl2 and ep2 skies. Also added a note that all base hl2 skies are also usable in ep1.
- 13:1813:18, 16 February 2025 diff hist +116 Half-Life 2 Sky List added links to EP1 and Ep2 sky list in the SeeAlso section.
- 05:0505:05, 16 February 2025 diff hist +233 FGD →Entity Description: expanded upon the quotation mark warning, mentioning that other quotation mark symbols won't be displayed correctly.
13 February 2025
- 15:2315:23, 13 February 2025 diff hist +303 User Inputs and Outputs Reworded pretty much the entire page. explaining how powerful the User inputs are, and expanded on the given examples better.
- 12:2312:23, 13 February 2025 diff hist +749 N Talk:Launching Without Background Maps Created page with "==Are you guys sure this is correct?== I don't know about other games, but at least in HL2, using -console as a launch setting does NOT prevent the background map from loading. All it does is prevent the camera from positioning itself, because the map "pauses" on the first frame, before the logic_auto has time to enable the camera entity. In EP1 specifically, most player spawns are under the ground, which will make the background maps be unrecognizable due to the player..." current
- 08:4308:43, 13 February 2025 diff hist −385 Item ammo crate →Keyvalues: Updates list, because its needlessly complicated.
12 February 2025
- 07:4607:46, 12 February 2025 diff hist +153 Combine mine edited note i previously added to force a specific skin.
- 05:3605:36, 12 February 2025 diff hist +46 Combine mine swapped image with new one showing skins, and added a not on how to use them outside EP2. Removed Explosion Damage, Radius, and Delay keyvalues. I tested mines with these keyvalues and nothing happens.