User contributions for Popcorn
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17 January 2025
- 22:4722:47, 17 January 2025 diff hist −30 m Template:Hl1 kv breakable Indented Expand and removed its margin_left.
- 22:4522:45, 17 January 2025 diff hist +4 m Filter damage type Indented Expand and removed its margin_left.
- 22:4322:43, 17 January 2025 diff hist −18 m Template:KV Shadow Indented Expand and removed its margin_left.
- 22:4222:42, 17 January 2025 diff hist −25 m Template:KV BmNewLightBaseMain Indented Expand and removed its margin_left.
- 22:4122:41, 17 January 2025 diff hist −11 m Template:KV BmNewLightBase Indented Expand and removed its margin_left.
- 22:3922:39, 17 January 2025 diff hist +347 Template:Expand/doc Being able to be indented appears to come with the price that {{expand}} can't be used in the middle of a line. It feels that this should be the way and not some margin_left parameter. current
- 22:3422:34, 17 January 2025 diff hist −47 m Template:KV BmNewLightShadowMain Indented Expand and removed its margin_left.
- 22:3022:30, 17 January 2025 diff hist −16 m Template:KV func brush inline Removed invisible ScrollBox.
- 22:2422:24, 17 January 2025 diff hist −22 m Template:KV Rendermode/strings Removed double indent.
- 22:2322:23, 17 January 2025 diff hist −15 m Template:KV Rendermode Indented Expand and removed its margin_left.
- 22:2222:22, 17 January 2025 diff hist −37 m Template:KV Breakable Indented Expand and removed its margin_left.
- 22:1722:17, 17 January 2025 diff hist +20 m Newxog settings Indented Expands.
- 21:5521:55, 17 January 2025 diff hist −53 m Template:KV PlatSounds Fixed broken Expand which didn't start on a new line. Indented Expand and removed its margin_left. current
- 21:5421:54, 17 January 2025 diff hist −145 m Template:KV BmGodraysNormal Fixed broken Expand which didn't start on a new line. Indented Expand and removed its margin_left.
- 21:3721:37, 17 January 2025 diff hist −135 m Template:KV BmGodraysFancy Indented Expand and removed its margin_left.
- 21:3521:35, 17 January 2025 diff hist −60 m Template:KV BmNewLightShadowBias Indented Expand and removed its margin_left.
- 21:1221:12, 17 January 2025 diff hist −3 Template:Expand/doc Updated available parameters. Went away from using {{inline note}}.
- 20:3520:35, 17 January 2025 diff hist +57 Template:Expand Made it indentable again! Removed default background if noborder=1. Removed {{{styleoverride}}} and {{{titlestyleoverride}}} because 1. no pages use it, 2. this code gets more complicated than needed 3. there is already {{{style}}} and {{{titlestyle}}} to override, they're just not as convenient to start with the style of a default table, in which case you shouldn't use this template. current
- 19:3919:39, 17 January 2025 diff hist +27 m Template:= Added <includeonly> for our redundant template content.
- 19:3719:37, 17 January 2025 diff hist +398 Template:! Added note that this is a magic word.
- 19:3119:31, 17 January 2025 diff hist +432 Template:= Added note that this is a magic word now.
- 17:1717:17, 17 January 2025 diff hist +205 Template:MatProxyCell/doc Named Template:material proxy. current
- 17:1017:10, 17 January 2025 diff hist +241 N Template:Material proxy A link to a material proxy including its position on the proxy list page. current
- 17:0617:06, 17 January 2025 diff hist +18 Template:MatProxyCell Added id=<title> to div to be able to link to a specific proxy.
12 January 2025
- 11:3011:30, 12 January 2025 diff hist +226 Talk:Material surface properties →"Availability" section: Answered and simplified indentation.
- 11:2311:23, 12 January 2025 diff hist +434 m List of CS:GO Surface Types Marked overridden (duplicate) entries with strikethrough text current
- 11:0611:06, 12 January 2025 diff hist +297 Material surface properties Removed duplicate Gravel at base. Added missing csgo $surfaceprops: Asphalt, Metalvehicle, Puddle, Sugarcane, Wet.
10 January 2025
- 19:1819:18, 10 January 2025 diff hist +2,865 Soundscripts/Operator Stacks Added example for update_music_spatial. Supports multiple locations as sound source. ambient_generics may need to be stopped and started for each reload.
- 17:0617:06, 10 January 2025 diff hist +302 Sound operators →calc_spatialize_speakers: Described input_radius in more detail. current
- 15:1715:17, 10 January 2025 diff hist +1,621 Looping a sound →With a hex editor: Added code for a BAT file to loop a wav via drag-n-drop.
- 12:0612:06, 10 January 2025 diff hist +590 Talk:Material surface properties →"Availability" section
- 11:5611:56, 10 January 2025 diff hist +2,933 Material surface properties Renamed "In" column to "Only in" because that should cause less confusion when seeing an empty cell. Moved any $surfaceprop to a separate game-specific table if it appears only in one game. Used <code> for $surfaceprops. Removed irritating tabs in wikitext.
9 January 2025
- 22:0122:01, 9 January 2025 diff hist +691 Counter-Strike: Global Offensive/Game Modes CS2's map command supports game mode parameters in a new way. "Arms Race" is supported by now. "Workshop" is reserved but not yet implemented.
- 20:2120:21, 9 January 2025 diff hist +307 Map (console command) Game mode parameter seems to be only csgo. cs2 has a new system.
8 January 2025
- 08:0708:07, 8 January 2025 diff hist +436 Talk:Material surface properties →"Availability" section
- 08:0108:01, 8 January 2025 diff hist +1,697 Material surface properties Complemented "in" and "not in" columns with csgo. Added remaining csgo materials from List of CS:GO Surface Types in a separate table for the moment.
- 04:3104:31, 8 January 2025 diff hist +23,452 List of CS:GO Surface Types Explained 'base' better. Reduced column widths using hyphens. Added slight background for table cells where the property value was not inherited from its 'base' but rather defined explicitly for the row's $surfaceprop.
7 January 2025
- 09:2309:23, 7 January 2025 diff hist +295 Ambient generic Summarized some "bugs". Soundscripts are designed to ignore (most) ambient_generic properties. Revised the descriptions of "Sound Name", "Audible Distance", "Play Everywhere" and "Is NOT Looped", hoping to clarify a bit more.
- 07:5707:57, 7 January 2025 diff hist +895 Talk:Material surface properties →"Availability" section
- 03:4703:47, 7 January 2025 diff hist +129 Soundscripts →Sound characters: If an operator stack "update_music_*" is used, the drymix sound character (#) is not needed.
- 03:4203:42, 7 January 2025 diff hist +2,842 Sound operators Added math_speakers. Extended on calc_spatialize_speakers. Converted three remaining operators at #Other to headlines.
- 01:4901:49, 7 January 2025 diff hist +1,402 Soundscripts/Operator Stacks →Music: Using update_music stacks makes the # sound character unnecessary. update_music_spatial has a position override. Extended update_stack example to full sound entry example and added more comments.
3 January 2025
- 16:1116:11, 3 January 2025 diff hist +1,910 Talk:Material surface properties →"Availability" section
1 January 2025
- 10:0010:00, 1 January 2025 diff hist +835 Valve Developer Community:Administrators' noticeboard →Audio Support
30 December 2024
- 20:4420:44, 30 December 2024 diff hist +980 Valve Developer Community:Administrators' noticeboard →Audio Support
29 December 2024
- 19:1419:14, 29 December 2024 diff hist +832 Soundscripts/Operator Stacks Explained radius at update_music_spatial. Used Template:Operator stack to link to the reference of many operator stacks. Added section See also.
- 18:0018:00, 29 December 2024 diff hist +449 N Template:Operator stack Cheap convenience template to link to operator stacks of some game. current
- 17:2917:29, 29 December 2024 diff hist +949 Sound operators Tried to describe the effect of the radius of calc_spatialize_speakers. Created missing operator headlines. Table'd some math.
- 16:1116:11, 29 December 2024 diff hist +2,384 Sound operator stacks.txt Added csgo. Added expandable per-game lists containing only the operator stack names.
- 15:5615:56, 29 December 2024 diff hist +55,786 N Sound operator stacks.txt/Counter-Strike: Global Offensive Created this page as reference and to be able to link csgo operator stacks.