Template:Expand/doc

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This is a documentation subpage for Template:Expand.
Don't forget to purge the contents of the base page upon creating or editing this subpage.  

Usage

Parameters

{{{1}}}The content to expand or hide.
{{{float}}}Set to left or right if floating is desired.
{{{title}}}An optional title shown next to the expand button.
{{{titlestyle}}}Adds extra title style parameters.
{{{noborder}}}If non-zero, use no border on the left.
Warning.pngWarning:It can become difficult to tell where the expanded text ends if the background colors are identical!
{{{color}}}The color of the left border and title, if used.
{{{startcollapsed}}}If set to 0, the content will initially be visible, otherwise collapsed. Default is 1.
{{{style}}}Adds style parameters for the table that this template is based on.
{{{styleoverride}}}Overrides ALL table style parameters. Not recommended unless you know what you are doing! Using this can break the template!
{{{titlestyleoverride}}}Overrides ALL title style parameters. Not recommended unless you know what you are doing! Using this can break the title!

Examples

{{expand|{{KV Breakable}}}} renders as follows.

Breakable (common):
Performance Mode (PerformanceMode) <choices>
Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
  • 0: Normal
  • 1: No Gibs
  • 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
  • 3: Reduced gibs
Min Damage to Hurt (minhealthdmg) <integer>
If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
Pressure Delay (PressureDelay) <float>
Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
Health (health) <integer>
How close to breaking the object is.
Maximum Health (max_health) <integer>
Health cannot exceed this amount.
Physics Impact Damage Scale (physdamagescale) <float>
Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Breakable By (BreakableType) <choices> (only in Left 4 Dead series)
Who can break this?
  • 0: Everyone
  • 1: All Infected
  • 2: Only Tanks


{{expand|{{KV Breakable}}|noborder=1}} renders as follows.

Breakable (common):
Performance Mode (PerformanceMode) <choices>
Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
  • 0: Normal
  • 1: No Gibs
  • 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
  • 3: Reduced gibs
Min Damage to Hurt (minhealthdmg) <integer>
If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
Pressure Delay (PressureDelay) <float>
Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
Health (health) <integer>
How close to breaking the object is.
Maximum Health (max_health) <integer>
Health cannot exceed this amount.
Physics Impact Damage Scale (physdamagescale) <float>
Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Breakable By (BreakableType) <choices> (only in Left 4 Dead series)
Who can break this?
  • 0: Everyone
  • 1: All Infected
  • 2: Only Tanks


{{expand|color=yellow|title=Yellow|Yellow!}} renders as follows.

Yellow
Yellow!


:{{expand|Can be indented.}} renders as follows.

Can be indented.


{{expand
|title=float{{=}}right
|float=right
|
The title alignment also uses {{param|float}} so that the button stays at the same position when toggling.
}}
float=right

The title alignment also uses {{{float}}} so that the button stays at the same position when toggling.

See how this renders on the right.