User contributions for MrFunreal
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29 July 2021
- 12:1212:12, 29 July 2021 diff hist +28 m L4D2 Vscript Examples →Documentations: added link to director scripts
28 July 2021
- 08:1008:10, 28 July 2021 diff hist +554 L4D2 Level Design/Weapon and Item Spawning modified section about weapon spawns. mentioning how the director picks what to spawn unless you use the direct weapon spawnpoints
- 06:2806:28, 28 July 2021 diff hist +378 Ambient generic →Entity description: added note about using soundscript names instead or "raw" sounds
27 July 2021
- 13:2413:24, 27 July 2021 diff hist +209 Weapon spawn added note about physics
- 11:5411:54, 27 July 2021 diff hist +125 L4D Level Design/Additional Finale Components →Creating a Rescue Closet: added note about windows
- 07:2707:27, 27 July 2021 diff hist +334 Info map parameters versus updated description
- 07:2507:25, 27 July 2021 diff hist +226 Info map parameters →Entity description: updated description of what it does for l4d1 and l4d2
- 05:1705:17, 27 July 2021 diff hist +6 Template:Fl NavAttributeRegion modified link in note to avoid double redirects.
- 05:0605:06, 27 July 2021 diff hist −101 m L4D2 Level Design/Wandering Witch →Changing Behaviour at runtime: modified script to not print any lines to the console
25 July 2021
- 05:2005:20, 25 July 2021 diff hist +450 Prop door rotating removed "ToDo" on breakable doors and added info on how to set it up. Also added better info on compatible doors with a picture
- 05:1605:16, 25 July 2021 diff hist +92 N File:Prop door rotating.png an example picture of what door prop is compatible with prop_door_rotating current
24 July 2021
- 05:2105:21, 24 July 2021 diff hist −20 m Entity Hierarchy (parenting) removed "Click to play" on gif thumbnail, since its small enough to autoplay now.
- 05:2005:20, 24 July 2021 diff hist 0 File:L4D Handle prop Following attachment.gif MrFunreal uploaded a new version of File:L4D Handle prop Following attachment.gif current
19 July 2021
- 19:1019:10, 19 July 2021 diff hist +1,026 Survival Gametype (L4D) reverted back to previous edit, but changed incorrect section.
- 18:3418:34, 19 July 2021 diff hist +489 Talk:Survival Gametype (L4D) →Adjust the page, don't just undo the entire last addition.: new section
18 July 2021
- 04:0504:05, 18 July 2021 diff hist +47 Nav mode.cfg (L4D) removed warning i had added and simply modified the script to prevent getting the issue i had warned about.
- 03:4503:45, 18 July 2021 diff hist +125 Nav mode.cfg (L4D) →Introduction: modified warning. I ran into problems myself with following my last instructions. so i wrote a better alternative.
15 July 2021
- 18:3118:31, 15 July 2021 diff hist +1,065 Survival Gametype (L4D) added info on navmeshing and changed layout for mentions of entity I/O to look nicer
14 July 2021
- 19:4219:42, 14 July 2021 diff hist +136 L4D Level Design/Versus Maps →Making Infected Ladders Visible: modified note on "tools/climb"
- 19:3619:36, 14 July 2021 diff hist +194 Working ladders →Brush Ladders: added note about ladders turning into one ladder, if they thouch
- 19:3219:32, 14 July 2021 diff hist +352 Func nav blocker added warning about diagonal nav blockage
- 18:2518:25, 14 July 2021 diff hist +506 Nav mode.cfg (L4D) →Introduction: added warning of keeping settings saved
11 July 2021
- 13:0413:04, 11 July 2021 diff hist +136 Advanced Lighting →-staticproplighting: Added a ToDo note about bumpmaps and phong after compile.
10 July 2021
- 11:4011:40, 10 July 2021 diff hist +197 Tool textures (Source) →Miscellaneous: added more text to Climb
- 10:2210:22, 10 July 2021 diff hist −22 m Func playerinfected clip reworded intro in an attempt to make more sense
24 June 2021
- 04:5504:55, 24 June 2021 diff hist 0 m Addoninfo.txt →Keys: moved the "Obsolete" tempolate in the list in front of the title. For aestetics
26 May 2021
- 09:3709:37, 26 May 2021 diff hist +231 L4D2 Custom Sound and Music Tutorial →Getting started: added warning about sound.cache files for replacement sounds.
2 May 2021
- 14:1214:12, 2 May 2021 diff hist +452 N Talk:L4D2 Vscript Examples →Recent edits: new section
- 14:1214:12, 2 May 2021 diff hist −760 L4D2 Vscript Examples undoing recent edit. check discussion
28 April 2021
- 09:3209:32, 28 April 2021 diff hist +243 Talk:Tool textures (Source) →adding "textures used as tools" even though they are not actual tools?
27 April 2021
- 14:0514:05, 27 April 2021 diff hist +20 m L4D2 Vscript Examples changed visual representation of last two weapon scripts to make them fit in with the rest.
24 April 2021
- 11:2211:22, 24 April 2021 diff hist +88 Talk:Tool textures (Source) →adding "textures used as tools" even though they are not actual tools?
- 11:2111:21, 24 April 2021 diff hist +420 Talk:Tool textures (Source) →adding "textures used as tools" even though they are not actual tools?: new section
23 April 2021
- 12:3012:30, 23 April 2021 diff hist +3 m Info director →Forcing Survivor Positions: added missing "is" in "this is used..." and changed the caveats to a bullet list, to make it look nicer.
22 April 2021
- 08:5608:56, 22 April 2021 diff hist +106 m Left 4 Dead 2 Level Creation →Sites: added link to Level_Design_Video_Tutorials
- 08:4708:47, 22 April 2021 diff hist +296 Level Design Video Tutorials →Various: added three of my own tutorials.
- 08:3908:39, 22 April 2021 diff hist +528 Talk:Portal 2 →How were the 2d commercials made?
20 April 2021
- 12:0212:02, 20 April 2021 diff hist −13 Tool textures (Source) added icon templated for Hl2DM, Source 2013. also modified description of "Player Control Clip" and "Fog Volume" to use templates. For aesthetics.
- 11:3811:38, 20 April 2021 diff hist +127 Tool textures (Source) replaced all "acts the same as" to "identical to. Changed all texture names in notes with full path. Changed all italic names to bold, making the entire page nicer to look at. also changed "skip" description
- 10:0710:07, 20 April 2021 diff hist 0 File:Toolsdotted.png MrFunreal uploaded a new version of File:Toolsdotted.png
- 10:0510:05, 20 April 2021 diff hist 0 File:Toolsdotted.png MrFunreal uploaded a new version of File:Toolsdotted.png
- 09:3509:35, 20 April 2021 diff hist +1,295 Template:Tabletitle added usage. current
- 09:2909:29, 20 April 2021 diff hist +20 Template:N/A linked to template:both
- 09:2909:29, 20 April 2021 diff hist +19 Template:No linked to template:both
- 09:2909:29, 20 April 2021 diff hist +20 m Template:Yes linked to template:both
- 09:2009:20, 20 April 2021 diff hist +230 Talk:Tool textures (Source) →Replace "Yes/No" with what it stands for
- 09:1909:19, 20 April 2021 diff hist +768 Tool textures (Source) →Miscellaneous: added title after every tenth listing, to prevent having to scroll.
- 09:1809:18, 20 April 2021 diff hist +787 Tool textures (Source) →General - Game specific: added titles after every tenth listing, to prevent users from having to scroll up.
- 09:1409:14, 20 April 2021 diff hist +618 N Template:Tabletitle Created page with "<noinclude>{| class="standard-table" |- |</noinclude>style="background: #949494; font-weight:bold; color: black; vertical-align: middle; text-align: {{{align|center}}}; {{{sty..."
- 08:4908:49, 20 April 2021 diff hist +47 Left 4 Dead 2 Level Creation →Tutorials and Constructing Elements: added link to Forcing Survivor Positions