User contributions for Orinuse
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18 March 2021
- 00:2500:25, 18 March 2021 diff hist +7 m Template:O WeaponSpawnSingle updated temp-lates
17 March 2021
- 23:3223:32, 17 March 2021 diff hist −1 m Info goal infected chase fixed formatting
- 23:3123:31, 17 March 2021 diff hist +292 m Info goal infected chase trivia, cant put this in the summaryu
- 03:1803:18, 17 March 2021 diff hist +58 m Generic Keyvalues, Inputs and Outputs/Keyvalues mins and maxs keys explained properly
- 02:3802:38, 17 March 2021 diff hist +34 m Script nav blocker →Keyvalues: reword
- 02:3502:35, 17 March 2021 diff hist +157 m Script nav blocker Based on feedback, I edited this page to be more clear on some info
- 01:5601:56, 17 March 2021 diff hist +50 m Script nav blocker more descriptive clarification, as this is technically a brush entity
- 01:4801:48, 17 March 2021 diff hist +8 m Template:KV NavBlocker brush setting added
16 March 2021
- 15:4715:47, 16 March 2021 diff hist 0 m Func nav attribute region Swapped order of KV BaseEntity and KV NavAttributeRegion
- 15:4615:46, 16 March 2021 diff hist +107 Func nav attribute region This fancy brush is only in 2, fella
- 15:3915:39, 16 March 2021 diff hist −14 m Template:KV NavBlocker cool icon instead of weird name
- 15:2615:26, 16 March 2021 diff hist +92 m Func nav blocker See Also
- 13:1313:13, 16 March 2021 diff hist −16 m Template:KV NavBlocker removed func_nav_blocker words, replaced with Nav Blocker
- 13:0913:09, 16 March 2021 diff hist +777 N Script nav blocker Created page with "{{Ent not in fgd|nolink=1|because=it is for vscripts only, use func_nav_blocker if editing a map}} {{point ent|game=Left 4 Dead 2|icon=l4d2}} Its a func_nav..."
- 13:0513:05, 16 March 2021 diff hist −17 m Template:KV NavBlocker No edit summary
- 13:0413:04, 16 March 2021 diff hist +83 m Template:KV NavBlocker INTERNAL NAMES + recheck breakables needs some more info
- 12:3812:38, 16 March 2021 diff hist +17 m Func nav blocker its also in tf2
- 12:3512:35, 16 March 2021 diff hist +14 m Func nav blocker reword
- 12:3412:34, 16 March 2021 diff hist −1 m Template:I NavBlocker Hopefully extra lien space is gone now
- 12:2012:20, 16 March 2021 diff hist −162 m Func nav blocker Final touches
- 11:3211:32, 16 March 2021 diff hist +6 m Func nav blocker →Outputs: Missed l4d tag
- 11:3111:31, 16 March 2021 diff hist −99 m Func nav blocker k it applied the edit somehow.. anyways, simplfied stuff. Still, how would we integrate templates to apply what games this entity is from?
- 11:2511:25, 16 March 2021 diff hist −1,042 Func nav blocker SAlso, yeah I see that todo about templates to display the games, but how would go on to do that in a tidy manner?
- 11:2311:23, 16 March 2021 diff hist +988 N Template:KV NavBlocker prepping this for script_nav_blocker
- 11:1211:12, 16 March 2021 diff hist +52 m Template:I NavBlocker Removed deprecated template!!! reworded things
- 10:5210:52, 16 March 2021 diff hist +37 m Template:I NavBlocker Missing the other generic Input templates, readded (EnableDisable)
- 10:5010:50, 16 March 2021 diff hist +29 m Template:I NavBlocker Slight rewording
- 10:4910:49, 16 March 2021 diff hist +260 N Template:I NavBlocker prepping this for script_nav_blocker
- 10:4110:41, 16 March 2021 diff hist +120 m Template:Archived Page History/Template:O BaseTrain slight rewording to OnNextPoint
- 06:1106:11, 16 March 2021 diff hist +4 m List of L4D2 Entities 2 obsolere entities wrapoed in brackets
- 01:2601:26, 16 March 2021 diff hist −4 m Left 4 Dead 2/Scripting/Script Functions →CPointTemplate - Hooks: replaced 'cpp' with 'lua'
- 01:2101:21, 16 March 2021 diff hist −52 m Left 4 Dead 2/Scripting/Script Functions →CBaseEntity - Hooks: , →Global Functions - Other: Removed some whitespaces so the text wouldn't look weird
- 01:1701:17, 16 March 2021 diff hist +299 m Info zombie border A little tidbit
- 00:3700:37, 16 March 2021 diff hist +22 m Func block charge This is obsolete, AI and Player chargers can still charge through it...
15 March 2021
- 11:5011:50, 15 March 2021 diff hist +305 Left 4 Dead 2/Scripting/Script Functions →CBaseEntity - Methods: Clarification for certain functions, like ValidateScriptScope
- 11:3911:39, 15 March 2021 diff hist +10 Point script template Read this for a while, reworded things
- 09:1909:19, 15 March 2021 diff hist −32 Info ambient mob info_ambient_mob no longer exists in real game!!!
- 09:1309:13, 15 March 2021 diff hist +97 m Point script template FGD infobox
- 09:0909:09, 15 March 2021 diff hist +101 Point script template point_script_template difference vs point_template
- 09:0509:05, 15 March 2021 diff hist +82 m Point template point_script_template under See Also :)
- 09:0109:01, 15 March 2021 diff hist +40 m Left 4 Dead 2/Scripting/Script Functions →Other: typos, and developer() misinformation corrected
- 08:2608:26, 15 March 2021 diff hist +489 Left 4 Dead 2/Scripting/Script Functions →Other: QueueSpeak crash warning, GetCharacterDisplayName note, "Ent()" function
- 08:1908:19, 15 March 2021 diff hist −226 Left 4 Dead 2/Scripting/Script Functions →CBaseEntity - Hooks: With the power of rubber duck debugging, the Input[InputName] function's warning is removed. (Also made it easier to read this)
- 06:2406:24, 15 March 2021 diff hist +300 N User:Orinuse Created page with "Source Engine technicalities fascinate me, but I don't have anything to do for texture related or 3d modelling, not that I know how to do either.. ''I think I'm a programmer..."
- 06:0606:06, 15 March 2021 diff hist −180 m User:Macky lol this was my super old account, nothing to see here current
- 05:0605:06, 15 March 2021 diff hist +255 m Left 4 Dead 2/Scripting/Script Functions →CTerrorPlayer - Methods: Removed "todo" from GetHealthBuffer that asks about SI, added some extra info to several "Is[StateName]" Functions
- 04:4904:49, 15 March 2021 diff hist −23 m Left 4 Dead 2/Scripting/Script Functions →CBaseEntity - Hooks: Oops, did not meant to save it that early. Anyways, reorganized Input[InputName] slightly and added a crash warning
- 04:4704:47, 15 March 2021 diff hist +315 Left 4 Dead 2/Scripting/Script Functions →CBaseEntity - Hooks: Input[''InputName''] function r
- 04:3304:33, 15 March 2021 diff hist +211 m Left 4 Dead 2/Scripting/Script Functions →Scripted Mode: Just some extra tidbits
- 04:1704:17, 15 March 2021 diff hist −128 m Point script template Correct wording for flags