Template:KV NavBlocker

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A template that generates every keyvalue relevant to nav blockers. Meant for func_nav_blocker and script_nav_blocker.

Usage

These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:l4d2=1. Only one game parameter can be used at once.

{{KV NavBlock|l4d2=1}}

Parameters

If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.

All parameters for this template:

  • l4d2- Set template KVs specific to Left 4 Dead 2

Refer to the Examples section for samples.

Examples

Show info specific to a game Left 4 Dead 2

This makes information specific to Left 4 Dead 2 be displayed.

{{KV TeamNum|l4d2=1}}
will: 
Team(s) to block (teamToBlock) <choices>
Team this entity should block.
  • -1 : Everyone
  • 2 : Survivors
  • 3 : Infected
Affects Flow? (affectsFlow) <boolean>
Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Icon-Important.pngImportant:If this is true, don't block the only path to the level's goal with it, otherwise the flow won't be computed properly.

Show information for all games

Shows every game information for this key that this template can display.

{{KV NavBlocker}}
will: 
Team(s) to block (teamToBlock) <choices>
Team this entity should block.
  • -1 : Everyone
    Warning.pngWarning:Team Fortress 2 The value -1 is not valid and the Nav Blocker will not work. The value -2 must be used to block everyone. Fix the FGD by opening common/Team Fortress 2/bin/tf.fgd, finding "func_nav_blocker" and replacing -1 with -2, or turn off SmartEdit and set teamToBlock to -2 directly.
  • 2 : Team Fortress 2 Red, Left 4 Dead seriesLeft 4 Dead series Survivors, Counter-Strike: Source Terrorists, Half-Life 2: Deathmatch Combine
  • 3 : Team Fortress 2 Blue, Left 4 Dead seriesLeft 4 Dead series Infected, Counter-Strike: Source Counter-Terrorists, Half-Life 2: Deathmatch Rebels
Note.pngNote:Counter-Strike: Global Offensive teamToBlock is non-functional. The entity always blocks either both teams or no team.
Affects Flow? (affectsFlow) <boolean> (only in Left 4 Dead 2)
Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Icon-Important.pngImportant:If this is true, don't block the only path to the level's goal with it, otherwise the flow won't be computed properly.

See also

  • {{I NavBlocker}}