From Valve Developer Community
Jump to navigation
Jump to search

Available doc translations
…
English
A template that generates every keyvalue relevant to nav blockers. Meant for func_nav_blocker and script_nav_blocker.
Usage
These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:l4d2=1. Only one game parameter can be used at once.
{{KV NavBlock|l4d2=1}}
Parameters
If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.
All parameters for this template:
l4d2
- Set template KVs specific to 
Refer to the Examples section for samples.
Examples
Show info specific to a game 
This makes information specific to
be displayed.
{{KV TeamNum|l4d2=1}}
Expandwill:
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
- Affects Flow? (affectsFlow) <boolean>
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking. :
Important:Don't block the only path to the level's goal or flow won't be computed properly
Show information for all games
Shows every game information for this key that this template can display.
{{KV NavBlocker}}
Expandwill:
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- -1 : Everyone
Warning:
for everyone either edit FGD and use value -2 or turn off smart edit and set that, -1 is not valid and the nav blocker will not work
- 2 : Red
, Survivors 
, Terrorists

- 3 : Blue
, Infected 
, Counter-Terrorists

Note:
teamToBlock
non-functional, always blocks either for both teams or for no team.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
See also