User contributions for Loudslappingsounds
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 
		
	
21 November 2020
- 16:0016:00, 21 November 2020 diff hist +53 Vgui movie display  also in the game no one plays
 
20 November 2020
- 12:3212:32, 20 November 2020 diff hist +5 Decompiling Maps No edit summary
 
17 November 2020
- 13:3813:38, 17 November 2020 diff hist −40 Point template  wow, yep. point_template calls MapEntity_ParseEntity which calls ShouldCreateEntity which checks if the entity is in s_PreserveEnts. they probably didn't intend for this limit to point_template or know about it.
 
10 November 2020
- 17:0417:04, 10 November 2020 diff hist +151 Talk:Point teleport  →parentname is !FGD in {{csgo}} current
 - 17:0417:04, 10 November 2020 diff hist +67 Point teleport No edit summary
 
8 November 2020
- 14:5814:58, 8 November 2020 diff hist +507 Talk:Info node No edit summary
 
2 November 2020
- 22:2722:27, 2 November 2020 diff hist −56 Sky camera  no they dont
 
24 September 2020
- 10:4610:46, 24 September 2020 diff hist −33 Prop weighted cube No edit summary
 
18 September 2020
- 08:5908:59, 18 September 2020 diff hist +180 Talk:Lighting No edit summary current
 
9 September 2020
- 08:3308:33, 9 September 2020 diff hist −21 Info player ping detector No edit summary
 
21 August 2020
- 09:3709:37, 21 August 2020 diff hist +122 AddOutput  heard a lot of conflicting statements on this
 
18 August 2020
- 17:2817:28, 18 August 2020 diff hist −9 Template:Note No edit summary
 
16 August 2020
- 22:1422:14, 16 August 2020 diff hist −102 $burning  small reformatting
 
12 August 2020
- 12:0712:07, 12 August 2020 diff hist −165 Maxplayers  not too important tbh
 
18 July 2020
- 22:0122:01, 18 July 2020 diff hist +24 Talk:Making an SNPC No edit summary
 - 21:5721:57, 18 July 2020 diff hist +2,230 N Talk:Making an SNPC  Created page with "My god dude. *Your writing style is very far off from the wiki's standards. "we want to make it pickup stuff right well we want to make a weapon and some ammo so it can shoot"..."
 - 08:0208:02, 18 July 2020 diff hist −386 Filter tf class  ent is in fgd
 - 08:0108:01, 18 July 2020 diff hist −13 List of Team Fortress 2 Entities  uh.. it most certainly is in tf.fgd. go look at it.
 
1 July 2020
- 05:3605:36, 1 July 2020 diff hist +81 Tool textures (Source)  →Sky and fog
 
28 May 2020
- 21:0121:01, 28 May 2020 diff hist +197 N Template talk:Links  Created page with "Maybe we could just clean up old links and put new ones in. Did you think about that. ~~~~" current
 
27 May 2020
- 17:3817:38, 27 May 2020 diff hist +194 Talk:Adding Water No edit summary
 
25 May 2020
- 18:4818:48, 25 May 2020 diff hist −53 Template:Lang  you literally just broke half the pages on this site doing that. nice.
 
18 May 2020
- 11:2111:21, 18 May 2020 diff hist −202 Talk:Main Page  k thx
 
12 May 2020
- 16:5316:53, 12 May 2020 diff hist +342 Talk:Configuring Hammer for Half-Life No edit summary current
 
6 May 2020
- 10:2110:21, 6 May 2020 diff hist +252 Talk:HL2 Beta Sky List No edit summary
 - 04:0704:07, 6 May 2020 diff hist −43 Source 2 General Discoveries  removed duplicate
 
4 May 2020
- 21:5421:54, 4 May 2020 diff hist −68 Material modify control  clarified parenting stuff with research i did 2 seconds ago
 
1 May 2020
- 17:2317:23, 1 May 2020 diff hist +368 Valve Developer Community:New Help Desk  →Hammer Editor not opening...
 
11 April 2020
- 03:1903:19, 11 April 2020 diff hist −179 Vis Decompression Overrun  left the visleaf explanation up to visleaf since this page had it wrong
 
5 April 2020
- 07:2507:25, 5 April 2020 diff hist +50 Filter damage type  small note, might be related to that bug
 
1 April 2020
- 23:3123:31, 1 April 2020 diff hist +190 Template talk:Fl No edit summary current
 - 14:4814:48, 1 April 2020 diff hist +217 N Template talk:Fl  Created page with "==Bit== In my humble opinion, you should have made {{{bit}}} into {{{1}}} and made {{{1}}} into {{{2}}}. ~~~~"
 
27 March 2020
- 09:2309:23, 27 March 2020 diff hist +1 Logic random outputs  proof before i get reverted: https://cdn.discordapp.com/attachments/451068614817349634/693148132753801226/unknown.png
 - 08:1508:15, 27 March 2020 diff hist −95 Logic random outputs  works perfectly fine in csgo
 
23 March 2020
- 17:2817:28, 23 March 2020 diff hist +8 Npc speak  come on man, this is the equivalent of going "FIRST!"
 
20 March 2020
- 04:2404:24, 20 March 2020 diff hist −106 Info gascanister launchpoint  not true
 - 03:5403:54, 20 March 2020 diff hist −119 Info gascanister launchpoint  not sure what this note was trying to say. it sounded like the default behavior of 3d skyboxes to me.
 - 02:3602:36, 20 March 2020 diff hist +1 SourceScheme.res  moved explanation line to the top.
 
14 March 2020
- 14:4714:47, 14 March 2020 diff hist +282 N Template talk:DZupdate  Created page with "==Delete== This hasn't been done with entities added with any other particular update, Danger Zone update isn't special. And it doesn't tell you anything useful anyway. ~~~~" current
 
10 March 2020
- 19:1919:19, 10 March 2020 diff hist −92 Dz door  they dont completely block it but they do reduce damage by a good amount
 
4 March 2020
- 07:4507:45, 4 March 2020 diff hist −578 Ai goal actbusy queue No edit summary
 
27 February 2020
- 08:5108:51, 27 February 2020 diff hist −131 Prop weapon upgrade exojump  let's assume people know that ent_create works as normal
 
30 January 2020
- 18:5218:52, 30 January 2020 diff hist −47 Env physimpact  Does too.
 
20 January 2020
- 17:0617:06, 20 January 2020 diff hist +116 Valve Developer Community:New Help Desk  notice addendum
 
12 January 2020
- 18:3318:33, 12 January 2020 diff hist −39 Func nav avoid  that's BLOCKER not avoid
 - 03:1803:18, 12 January 2020 diff hist −272 Info player start  Master exists so that you dont have to use cordons
 
11 January 2020
- 22:3622:36, 11 January 2020 diff hist −40 Func nav avoid  i'm guessing you're confusing it with other nav entities cause no, it doesn't
 - 07:4307:43, 11 January 2020 diff hist −59 Func nav avoid  just 2 of them
 
9 January 2020
- 20:4120:41, 9 January 2020 diff hist 0 Dimensions (Half-Life 2 and Counter-Strike: Source)  →Map Grid Units: quick reference: fixed error
 - 20:3620:36, 9 January 2020 diff hist −724 Dimensions (Half-Life 2 and Counter-Strike: Source)  Undo revision 229056 by ThunderKeil (talk)🍉