User contributions for MrFunreal
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28 October 2020
- 07:0607:06, 28 October 2020 diff hist +69 m CompileNPCClip added categories
- 07:0207:02, 28 October 2020 diff hist +200 N CompileNPCClip created page
- 06:5706:57, 28 October 2020 diff hist +721 N %compiletrigger created page
- 06:4206:42, 28 October 2020 diff hist +825 N CompileTeam Created Page
23 October 2020
- 08:2608:26, 23 October 2020 diff hist +69 Commentary zombie spawner →Inputs: added new info for l4d2 SI names
20 October 2020
- 09:3509:35, 20 October 2020 diff hist +284 Commentary dummy →Keyvalues: added info to "Stare at players"
- 09:3009:30, 20 October 2020 diff hist +299 Commentary dummy →Keyvalues: added info to the "Starting Weapons" string
15 October 2020
- 05:3405:34, 15 October 2020 diff hist +86 L4D Level Design/Nav Meshes →Adding Attributes: Added info about survival maps needing finale and battlefield attributes
13 October 2020
- 00:1400:14, 13 October 2020 diff hist +270 Entity Hierarchy (parenting) →Parentname: Added gif of prop using the optional attachment method
- 00:0900:09, 13 October 2020 diff hist +80 N File:L4D Handle prop Following attachment.gif A handle prop following the Attachment of another prop. For the "parenting" Page
11 October 2020
- 00:4700:47, 11 October 2020 diff hist +1,148 $texturegroup added info about using materials off same name from different folders.
9 October 2020
- 22:1722:17, 9 October 2020 diff hist +209 $proceduralbones added info about dual helper bones
- 21:4121:41, 9 October 2020 diff hist −126 General Sites removed my own site's listing as its discontinued
- 21:3421:34, 9 October 2020 diff hist +48 $bbox reworded page
7 October 2020
- 19:5119:51, 7 October 2020 diff hist +102 $proceduralbones →Declaring a base position: added info about $definebone
7 September 2020
- 17:3317:33, 7 September 2020 diff hist +114 Info director →Inputs: added info about HUD disabling/enabling in the ForceSurvivorPositions and ReleaseSurvivorPositions listing
24 May 2020
- 07:3607:36, 24 May 2020 diff hist −22 m Level of detail →See Also: removed "Level of detail" link, as it redirects to this exact page.
2 May 2020
- 23:4823:48, 2 May 2020 diff hist +48 m $bonemerge →Writing Bonemerge easily: fixed up the string to work with more names. Previously bone names with : did not work
27 April 2020
- 16:5416:54, 27 April 2020 diff hist +21 $bonemerge →Writing Bonemerge easily: added missing step...
- 16:5416:54, 27 April 2020 diff hist −654 $bonemerge →Writing Bonemerge easily: updated guide with a simpler to understand alternative. which also includes less work
- 16:1716:17, 27 April 2020 diff hist +1,169 $bonemerge added a guide on how to quickly make bonemerge lines
28 March 2020
- 20:0020:00, 28 March 2020 diff hist +56 Left 4 Dead Infected Populations →Creating a User-Defined Population: Updated the text to be more helpful
15 March 2020
- 11:4611:46, 15 March 2020 diff hist −1 Left 4 Dead 2 Sky List changed sun angles of sky_l4d_predawn02_hdr so that the sun entity actually lines up with the sun on the skybox texture
14 February 2020
- 14:3414:34, 14 February 2020 diff hist +121 List of L4D2 Entities →Unlisted: added weapon listing for oxygentank, propanetank, fireworkcrate, cole_bottles and gnome. as they also exist, but were not yet listed
1 February 2020
- 14:1714:17, 1 February 2020 diff hist +136 Addoninfo.txt changed location and info about what part the addoninfo.txt actually uses
10 January 2020
- 01:0901:09, 10 January 2020 diff hist +303 $pushd and $popd edited teh page to add more information to the main text and expanded on teh example.
29 December 2019
- 15:3515:35, 29 December 2019 diff hist +339 $definebone →Generating definebone lines using Crowbar: updated with new information. Regarding the fact that studiomdl will not properly write any definebone lines when there already are existing definebone lines in the qc file.
10 December 2019
- 15:3315:33, 10 December 2019 diff hist +16 m Bind accidentally deleted the "special keys" title when doing th elast edit. so i added it again
- 15:3215:32, 10 December 2019 diff hist +1,402 Bind →Special Keys: reformatted the entire list
6 December 2019
- 15:4515:45, 6 December 2019 diff hist +144 Point camera No edit summary
15 November 2019
- 14:2214:22, 15 November 2019 diff hist +285 $bbox added info
5 November 2019
- 14:5014:50, 5 November 2019 diff hist −59 Ambient generic →Keyvalues: removed "bug: sound does not play at all if the volume is 0" because of course the sound won't play if the volume is 0.
4 November 2019
- 13:2113:21, 4 November 2019 diff hist +545 Color correction (entity) →Keyvalues: clarified the maxweight string and added info for L4D2 usage. Possible csgo usage aswell, i have not tested this yet.
2 November 2019
- 03:4203:42, 2 November 2019 diff hist −9 m Func dustmotes turned the "func_dustcloud" text into a link, dirtecting to its page for convinience
1 November 2019
- 17:3417:34, 1 November 2019 diff hist +136 Crowbar →Uses: added the new feautres to the list.
13 September 2019
- 04:4304:43, 13 September 2019 diff hist +413 L4D Level Design/Nav Meshes →Connecting Nav Areas: added info about who can use this connection methot do climb up.
- 02:0702:07, 13 September 2019 diff hist +87 Dimensions (Half-Life 2 and Counter-Strike: Source) added note for L4D series dimensions
22 August 2019
- 15:0115:01, 22 August 2019 diff hist +125 Talk:Eye Position Setup No edit summary
15 August 2019
- 13:5913:59, 15 August 2019 diff hist +145 VRAD →Options: added info about vmt file with vtf ending in basetexture name for "textureshadows" option
19 July 2019
- 11:0911:09, 19 July 2019 diff hist 0 Tool textures (Source) moved "skip" texture into the optimization group, as it is mostly used together with "hint"
- 11:0411:04, 19 July 2019 diff hist +10 Tool textures (Source) →Clips: added more clarification to whom the clips count for in l4d2
9 July 2019
- 14:1914:19, 9 July 2019 diff hist −1 $sequence →Options: changed option "frames" to "frame" because that is what is programmed into the compiler. both work, but "frame" is programmed
4 July 2019
- 14:1814:18, 4 July 2019 diff hist +169 $declaresequence addad a bit more info about when not to use $declaresequence
- 14:0214:02, 4 July 2019 diff hist +1,192 $declaresequence added an example
2 May 2019
- 15:2315:23, 2 May 2019 diff hist +482 $envmap →Creating a custom static cubemap texture: reworked instuctions and swapped old "guide" picture for two updated, more sentical images.
- 14:5314:53, 2 May 2019 diff hist +114 N File:Cubemap Blender-Render assembly guide.png a visual guide for cubemap orientation specifically for blender env render results. meant to accompany the new one current
- 14:5314:53, 2 May 2019 diff hist +104 N File:Cubemap T assembly guide.png a visual guide for cubemap orientation with more explanation. meant to replace the already existing one. current
20 February 2019
- 14:2714:27, 20 February 2019 diff hist +2 Left 4 Dead Infected Populations →Common Infected: fixed typo of the "rural" L4D1 infected. Was "rual" before, missing the "r" after the "u"
- 13:5313:53, 20 February 2019 diff hist +23 m Left 4 Dead Infected Populations →Common Infected: added missing "common_surgeon_male01" listing
19 January 2019
- 03:4303:43, 19 January 2019 diff hist +261 $definebone Replaced outdated "how to" with new instructions using crowbar, with picture as visual aid.