User contributions for Breakin' Benny
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23 November 2012
- 06:2406:24, 23 November 2012 diff hist −2 Patch Let's make it a bit more consistent...
9 April 2012
- 02:2002:20, 9 April 2012 diff hist +1,431 N Ru/Clean (Portal 2) Russian Translation 4 U
- 02:2002:20, 9 April 2012 diff hist −227 Clean (Portal 2) Going to make that a translation, wait for it
5 March 2012
- 08:1008:10, 5 March 2012 diff hist +44 m Flex animation What?! Have none of you tried the HWM models with mp_usehwmmodels 1 and mp_usehwmvcds 1?
4 March 2012
- 04:2604:26, 4 March 2012 diff hist −48 $lightwarptexture Wait a moment, they look shaded in Gmod on DX8 graphics cards! This means $halflambert + $lightwarptexture is fine!
3 March 2012
- 09:4009:40, 3 March 2012 diff hist +51 Map prefixes and suffixes Added map prefix for L4D2's maps, they are like Half-Life 1! Except the "C" stands for "Campaign" and the "M" stands for "Mission"
1 March 2012
- 10:0210:02, 1 March 2012 diff hist +1,003 N Global actors Look what I found while experimenting with the Model Manipulator on the Citizens and turning them into pony models! I took the global_actors.txt and edited it to make the actor names for the models.
28 February 2012
- 09:5109:51, 28 February 2012 diff hist −116 $lightwarptexture Hey, TF2's weapon models have no bumpmaps but lightwarps. Whadja say about that?
21 February 2012
- 12:1512:15, 21 February 2012 diff hist +54 N Point surroundtest Can you guys help document this entity?
- 11:0911:09, 21 February 2012 diff hist 0 m Weapon hopwire No edit summary
13 February 2012
- 13:0813:08, 13 February 2012 diff hist −242 L4D Custom Music Tutorial Okay guys. I think the bug with the soundscripts is fixed, undo my edit if it's still there!
11 February 2012
- 15:0215:02, 11 February 2012 diff hist +29 Prop vehicle choreo generic Replaced "magical" with "scripted and complicated scenes". Magical? More like "Diabolical"!
11 January 2012
- 09:3209:32, 11 January 2012 diff hist +78 User talk:Mattshu Damn, forgot my signature
- 09:3209:32, 11 January 2012 diff hist −792 User talk:Breakin' Benny I fixed this error now, so I can remove this from my talk page
- 09:3109:31, 11 January 2012 diff hist +226 User talk:Mattshu →L4D2 Hammer Editor error on 64-bit after upgrading from 32-bit: new section
- 09:2909:29, 11 January 2012 diff hist +251 Game directory Guys I found the fix to my problem! Here's the link: http://www.facepunch.com/threads/996020?p=33901262&viewfull=1#post33901262
1 January 2012
- 16:0716:07, 1 January 2012 diff hist +7 m Closed Captions →Captions for BINK videos
- 07:0307:03, 1 January 2012 diff hist +169 Closed Captions Can we document about putting subtitles on Bink Video? I found them as "binkvideo_captions"
- 07:0207:02, 1 January 2012 diff hist +148 Left 4 Dead engine branch Here's something I found in the "cheaptitles" for the L4D intros and Portal 2 endings
20 November 2011
- 10:0910:09, 20 November 2011 diff hist +8 N EyeRefract Created EyeRefract page, anyone want to document the EyeRefract shader and its differences to "Eyes"?
- 09:3709:37, 20 November 2011 diff hist 0 m Weapon bugbait Oh shit that was my fault guys, I've corrected the entityname!
- 09:3709:37, 20 November 2011 diff hist +129 Weapon bugbait →Entity description
19 November 2011
- 04:1904:19, 19 November 2011 diff hist +7 m Info remarkable minor spelling here
15 November 2011
- 13:2013:20, 15 November 2011 diff hist +71 User talk:Breakin' Benny I will not go back to 32-bit, as a heads up
13 November 2011
- 12:0712:07, 13 November 2011 diff hist +521 User talk:Mattshu →Regarding L4D2 Hammer error on 64-bit: new section
12 November 2011
- 07:2607:26, 12 November 2011 diff hist +4 m Game directory Fixing the "code" parameters
- 07:2107:21, 12 November 2011 diff hist +561 Game directory I found a bug here, I can't edit maps right now (not in L4D2 or later)
- 07:0607:06, 12 November 2011 diff hist +42 m Closed Captions I still don't get it, why not stick to "closecaption_language" completely? There's this "<sfx>" command that marks the sound as a "for hearing impaired". HOW are we supposed to make subtitles now??
- 07:0207:02, 12 November 2011 diff hist +180 m L4D2 Level Design/Choreographed Scenes Improved grammar here. Wait, is that you, Heavy Weapons Guy?
5 November 2011
- 16:2216:22, 5 November 2011 diff hist +9 List of L4D2 Campaign Music No edit summary
30 October 2011
- 02:5902:59, 30 October 2011 diff hist −1 m Gameinfo.txt I saw SupportsDX8 the first time in L4D1 and L4D2 (not in-game with L4D1, but I downloaded the Left 4 Dead Dedicated Server)
9 October 2011
- 12:2912:29, 9 October 2011 diff hist +17 DirectX Versions Marked DirectX 9.0 as Shader Model 2
- 02:0802:08, 9 October 2011 diff hist −3,139 List of L4D2 Mission Files This sucks, I'm taking away my edits!
- 02:0702:07, 9 October 2011 diff hist +3,100 List of L4D2 Mission Files Undo revision 160713 by Breakin' Benny (talk)
- 02:0702:07, 9 October 2011 diff hist −3,100 List of L4D2 Mission Files →Dead Toll/Campaign10.txt
- 02:0102:01, 9 October 2011 diff hist +3,139 List of L4D2 Mission Files Added temporary campaign10.txt, it'll change once the Cold Stream DLC is 100% complete
25 September 2011
- 10:3210:32, 25 September 2011 diff hist +44 Steam Application IDs Added SteamAppID 870, this one is for the L4D2 DLCs
24 September 2011
- 12:4712:47, 24 September 2011 diff hist +157 Closed Captions Why is Valve doing this? How are we going to make subtitles for games after L4D2?
18 September 2011
- 02:1202:12, 18 September 2011 diff hist +427 Demo Video Creation Guys, look at this thread I found! http://www.facepunch.com/threads/1125358
15 September 2011
- 12:1312:13, 15 September 2011 diff hist +27 User talk:ThaiGrocer →Re: Witch Bride precaching current
- 12:1312:13, 15 September 2011 diff hist +518 User talk:ThaiGrocer →Re: Witch Bride precaching: new section
10 August 2011
- 04:3104:31, 10 August 2011 diff hist +1 m Left 4 Dead Infected Populations Big fix here
- 04:2804:28, 10 August 2011 diff hist +893 Left 4 Dead Infected Populations →Special Infected
- 04:2004:20, 10 August 2011 diff hist −1 m Left 4 Dead Infected Populations Tiny fix on title
4 August 2011
- 05:3105:31, 4 August 2011 diff hist +230 VTX Guys, L4D & L4D2 have .dx90.vtx files in the pak01_dir.vpk's as of the Mac update and The Sacrifice. Portal 2 is currently the ONLY Windows + Mac compatible game with only .VTX's. Will DOTA 2 use it?
3 August 2011
- 14:1714:17, 3 August 2011 diff hist +296 Left 4 Dead Infected Populations No edit summary
28 July 2011
- 09:1109:11, 28 July 2011 diff hist +29 Demo Video Creation The AVI method broke and Valve said they will fix it, but I don't think it's gonna happen so I marked this as broken. They're gonna replace it with Replay and Source Filmmaker, oh shit
27 July 2011
- 14:4714:47, 27 July 2011 diff hist −2 $phong Excuse me?!!? The $shinyblood was first used in L4D
- 14:4214:42, 27 July 2011 diff hist +131 $phong →Masking
- 14:4014:40, 27 July 2011 diff hist +41 $shinyblood Please can you guys delete THIS page now?