User contributions for TomEdwards
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1 November 2010
- 14:4014:40, 1 November 2010 diff hist +30 Patching levels with lump files →Lump file format: this was confusing the hell out of me
- 05:1605:16, 1 November 2010 diff hist 0 File:Skybox half.jpg uploaded a new version of "File:Skybox half.jpg" current
- 05:0405:04, 1 November 2010 diff hist +519 HDR Skybox Creation half-height skies
- 05:0205:02, 1 November 2010 diff hist 0 N File:Skybox half.jpg No edit summary
- 04:4604:46, 1 November 2010 diff hist −31 HDR Skybox Creation →Creating the materials: VTEX's skybox seems deprecated
- 03:4603:46, 1 November 2010 diff hist +276 HDR Skybox Creation →Creating the materials
31 October 2010
- 16:3916:39, 31 October 2010 diff hist −23 HDR Skybox Creation →Creating the materials: these are implicit in Sky
- 16:3116:31, 31 October 2010 diff hist −61 Vtex compile parameters cleaned, noted nomip bug
- 16:0416:04, 31 October 2010 diff hist −22 HDR Skybox Creation →Creating the materials
- 15:4315:43, 31 October 2010 diff hist +29 m HDR Skybox Creation →Creating the materials
- 15:3315:33, 31 October 2010 diff hist +33 N $hdrcompressedtexture Redirected page to HDR Skybox Creation current
- 15:3215:32, 31 October 2010 diff hist +33 N $hdrbasetexture Redirected page to HDR Skybox Creation current
- 15:3215:32, 31 October 2010 diff hist −4,181 HDR Skybox Creation cleanup, explain $hdrbasetexture vs $hdrcompressedtexture
- 14:4914:49, 31 October 2010 diff hist +17 N High dynamic range Redirected page to HDR current
- 14:4314:43, 31 October 2010 diff hist +87 N File:Skybox ldr hdr.jpg High and Low Dynamic Range skyboxes in Minerva: Metastasis (Source 2009 build).
- 08:0808:08, 31 October 2010 diff hist +26 N Gameinfo Redirected page to Gameinfo.txt current
30 October 2010
- 14:4614:46, 30 October 2010 diff hist +1 IServerPluginCallbacks No edit summary
29 October 2010
- 08:3308:33, 29 October 2010 diff hist −30 IServerPluginCallbacks →Server events
- 07:5107:51, 29 October 2010 diff hist +17 N +use Redirected page to Use current
- 07:5107:51, 29 October 2010 diff hist +97 IServerPluginCallbacks →Clients: If a client disconnects very quickly after connecting, ClientDisconnect() will not be called
- 07:5007:50, 29 October 2010 diff hist −1,280 Plugin Commands Redirected page to Server plugins current
- 07:5007:50, 29 October 2010 diff hist −34 m Server plugins No edit summary
- 05:5105:51, 29 October 2010 diff hist 0 Blender Source Tools →Installation: 0.8.3
- 04:3504:35, 29 October 2010 diff hist −4 m Use No edit summary
- 04:3504:35, 29 October 2010 diff hist +941 N Use Created page with 'All entities have a '''Use''' input, though many do nothing in response to it. There are four ways to trigger it: # A player looking at the entity and invoking the <code>+us…'
- 04:2204:22, 29 October 2010 diff hist +69 Template:I Targetname I'm confused
- 04:1504:15, 29 October 2010 diff hist +158 Template:I Targetname Use is !FGD in CBaseEntity
28 October 2010
- 09:5909:59, 28 October 2010 diff hist +161 Talk:Launching from Visual Studio →Issue while debugging
27 October 2010
- 05:5605:56, 27 October 2010 diff hist +143 Talk:Env embers No edit summary
- 05:5505:55, 27 October 2010 diff hist −16 m Env embers No edit summary
- 05:5505:55, 27 October 2010 diff hist +209 Env embers No edit summary
26 October 2010
- 04:0804:08, 26 October 2010 diff hist −45 $sequence →Advanced: can specify a SMD in an "advanced" $sequence (see V_smg1.qc)
22 October 2010
- 13:0913:09, 22 October 2010 diff hist −54 Threads →Using the thread pool
- 11:3911:39, 22 October 2010 diff hist +17 m Threads →Using the thread pool
- 11:3511:35, 22 October 2010 diff hist −181 Creating a Material thanks but this is all explained much better at bump map, which is linked
- 11:1211:12, 22 October 2010 diff hist +842 Threads →Using the thread pool
- 06:0106:01, 22 October 2010 diff hist +74 Team Fortress 2 →Gallery
- 05:5805:58, 22 October 2010 diff hist +20 N Console variable Redirected page to ConVar
- 05:2705:27, 22 October 2010 diff hist +2,339 Threads new intro, ParallelProcess(), ThreadExecute(), g_pThreadPool
- 02:0902:09, 22 October 2010 diff hist 0 Blender Source Tools →Installation
20 October 2010
- 10:3110:31, 20 October 2010 diff hist −111 Steam Application IDs →Source Engine Games
- 10:1510:15, 20 October 2010 diff hist +24 Nm Player limit Redirected page to Maxplayers current
- 10:1210:12, 20 October 2010 diff hist +7 m Server plugins →Other tricks
- 10:1010:10, 20 October 2010 diff hist +25 Nm Playerinfomanager Redirected page to IPlayerInfo current
- 10:0910:09, 20 October 2010 diff hist +380 Server plugins →Coding
- 10:0010:00, 20 October 2010 diff hist +4 m Server plugins No edit summary
- 09:3909:39, 20 October 2010 diff hist −38 Worldspawn huh?
- 09:3109:31, 20 October 2010 diff hist +104 IPlayerInfo No edit summary current
- 09:2009:20, 20 October 2010 diff hist +20 m Category:Variables No edit summary
- 09:1909:19, 20 October 2010 diff hist −157 Category:Programming there are tens of thousands of functions in the mod SDK. The only way to organise that is documenting by class (Category:Classes)