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  • 228 bytes (4 words) - 10:05, 22 August 2024
  • ...utti quelli che lavorano con il {{MLx|it|Source|Source Engine}} e il {{MLx|it|SDK Installation|Source SDK}}. ...ou want to create a Mod for {{MLx|it|Half-Life}} or looking for more {{MLx|it|GoldSrc}} documentation, click above.
    6 KB (877 words) - 16:28, 24 July 2024
  • 5 KB (796 words) - 16:13, 8 April 2025
  • #REDIRECT [[It/SDK Installation]]
    33 bytes (4 words) - 14:35, 10 July 2024
  • 2 KB (221 words) - 10:30, 12 July 2024
  • ...type <code>bind your_key toggleconsole</code> to add a new binding and fix it in the future. Replace your_key with the key you wish to open the console w ...le values are separated with spaces. If a value contains a space, surround it with quote marks. (e.g. <code>say "Hello everyone on the server"</code>.)
    5 KB (743 words) - 16:12, 23 August 2024
  • The main benefit of using a 3D skybox is that it allows the level designer to make the map look much larger than is possible ...of the rest of the map. Not only does this save space in the editor views, it also is much less expensive to compile and render.
    9 KB (1,634 words) - 03:54, 12 July 2024
  • 3 KB (494 words) - 03:34, 22 August 2024
  • Every model needs at least one reference mesh and, even if it doesn't actually move, at least one skeletal animation (which is traditiona Since all SMDs except facial animation share the same file extension, it's a very good idea to follow a naming convention when exporting. Such as:
    2 KB (261 words) - 03:33, 22 August 2024
  • //Doesn't use panelClassName but has it to base code on copy and paste work [[Category:VGUI:it|M]]
    5 KB (584 words) - 03:34, 22 August 2024
  • ...<br/>[[File:disp_hole_04.jpg|frame|left|Select the center brush and delete it.]]{{clr}} #In the '''Top 2D View''', select the corner point, and drag it towards the center square, as shown:<br/>[[File:disp_hole_07.jpg|frame|left
    9 KB (1,515 words) - 03:33, 22 August 2024
  • 4 KB (593 words) - 07:51, 12 July 2024
  • 3 KB (345 words) - 06:09, 10 February 2025
  • 3 KB (465 words) - 08:26, 12 July 2024
  • 2 KB (340 words) - 03:33, 22 August 2024
  • #REDIRECT [[It/Left 4 Dead 2/Authoring Tools]]
    46 bytes (6 words) - 06:06, 10 February 2025
  • 1 KB (168 words) - 03:33, 22 August 2024
  • 42 bytes (4 words) - 14:47, 21 January 2024

Page text matches

  • {{Ent not in fgd|nolink=1|because=it's useless}} ...ointEntity]] and doesnt't have any other code that would do something with it. Use {{ent|trigger_proximity}} or {{ent|point_proximity_sensor}} instead of
    536 bytes (80 words) - 05:01, 29 April 2025
  • ...r testing tracelines that draws a line with a green box at the place where it hit something. When spawned it creates cvar traceline_spin 1. If set to 0 it stops spinning.
    334 bytes (53 words) - 16:50, 17 May 2024
  • ...mmand is exposed only for server plugins. It has little presence as is, so it's exposed for server plugins. It apparently has scoreboard identification and radar color, however this may
    321 bytes (51 words) - 22:39, 21 January 2024
  • {{Ent not in fgd|nolink=1|because=it is broken}} ...d spawn a vehicle, apparently upon the destruction of another. Attempt add it in a map will cause crash (doesn't happen with {{ent|ent_create}}).
    401 bytes (59 words) - 05:38, 20 August 2024
  • {{ent not in fgd|nolink=1|because=it's not useful}} {{this is a|point entity|name=te_tester}} It was an entity made for testing out Source's original [[particle]] effect sy
    233 bytes (37 words) - 10:10, 8 August 2024
  • {{This is a|shader parameter|name=$multipass}} It forces a material to be rendered in separate rendering "passes." This can f This command is required to allow DX6 + DX7 users to see [[cubemaps]]. It has also been used on breakable glass materials.
    444 bytes (69 words) - 00:29, 30 June 2025
  • ...ConVar]], the [[Source]] engine will notify all players when it's changed. It is also included in [[Server queries]].
    288 bytes (41 words) - 04:31, 4 January 2024
  • ...e}} It's a modified version of npc_zombie which adds more customization to it such as health, headcrab models, and torso models.
    279 bytes (41 words) - 09:54, 16 August 2024
  • ...ill make the pose look very unnatural, so you should provide something for it to rest against such as a wall or a barrel (preferably with motion disabled
    513 bytes (78 words) - 23:54, 4 December 2011
  • ...entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a [[npc_helicopter|helicopter's]] [[rotor wash]]. ...|intn=rotortime|float|The average time it has to be under the rotor before it shoots a gib.}}
    661 bytes (104 words) - 06:52, 17 November 2024
  • ...of it. It can be found in Deathmatch or in the chapter ''Xen'' and beyond it. ...it and add the weapon/ammo name as the key and the amount as the value for it to work as intended.
    413 bytes (72 words) - 11:28, 25 June 2025
  • {{this is a|mesh entity|name=func_brush|engine=Source 2}} Despite it's name, it is a generic mesh entity with various features.
    151 bytes (24 words) - 01:22, 15 June 2025
  • ...e [[weapon_physcannon|gravity gun]], despite being in the same cpp file as it.
    470 bytes (76 words) - 12:18, 17 August 2024
  • Is an utility function used to determine a Yaw value from a [[Vector]]. It is defined in ''..\game\shared\util_shared.cpp'' ...s of the [[Vector]] passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ).
    680 bytes (82 words) - 00:19, 5 December 2011
  • ...lly by {{ent|npc_turret_floor}} and controls tipping over behavior helping it keep upright better{{confirm}}.
    365 bytes (50 words) - 16:02, 7 June 2025
  • [[Category:CBaseAnimating]] <!-- not strictly accurate, but it's not worth separating out -->
    145 bytes (19 words) - 06:09, 16 September 2011
  • ...volume in game. Syntax: {{code|snd_musicvolume <float>}}. Default is 1 and it's the maximum supported value. Set to 0 to mute the music.
    230 bytes (39 words) - 05:24, 3 September 2024
  • ...ell?}} It is used to change the player's VR hand into a specific pose when it moves nearby the prop_handpose.
    307 bytes (50 words) - 09:02, 1 September 2024
  • {{this is a|entity|name=player_spray_decal|game=Counter-Strike 2}} It's presumably the decal a player can spray {{confirm}}
    158 bytes (23 words) - 14:30, 11 May 2025
  • ...ix Cube: Source''' is not a traditional FPS mod, but sort of a puzzle mod: It's a Source made [[Wikipedia:Rubik's Cube|Rubik's Cube]]. ...entally destroyed his, and realized that it should be possible to recreate it using Source's Uber-powerful entity I/O system.
    1 KB (171 words) - 10:20, 5 January 2024
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