Cry of Fear engine branch
		
		
		
		Jump to navigation
		Jump to search
		

This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and  Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Cry of Fear engine branch is a modified, third-party branch of the  GoldSrc Engine based on its pre-SteamPipe version, specifically the
 GoldSrc Engine based on its pre-SteamPipe version, specifically the  Paranoia HLSDK fork[1] and using some
 Paranoia HLSDK fork[1] and using some  Spirit of Half-Life code.
 Spirit of Half-Life code. 
 Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.
 Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.
Features
 Cry of Fear features Cry of Fear features- Multiplayer support
- Co-op & Survival
 
- Various Render Colors
- Improved water effects
- Improved sprites (Flashlight, etc.)
- Hint system
- Inventory system
- Custom ladder system
- Stamina system
- Tracking system
- Unlockables
- Dynamic key generation
- High-res Normals
- Menu Background Map
 
- Multiplayer support
- Paranoia features
- Improved lighting effects
- Subtitles
 
Specifications
Todo: Comparison with vanilla GoldSRC if needed
Media
Availability
- 2013 Cry of Fear Cry of Fear
See also
References








