VertexLitGeneric
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Also, please make sure the article complies with the alternate languages guide.
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VertexLitGeneric是一个顶点着色器,可在所有的
起源 游戏中使用。 这是渲染模型最常用的着色器,支持多种特效效果。请勿用于世界几何体,否则可能引发光照错误。
支持参数
基础参数
$basetexture
$detail
$decaltexture
调整参数
$color2
$basetexturetransform
$allowdiffusemodulation
$seperatedetailuvs
$desaturatewithbasealpha
$notint
透明参数
VertexLitGeneric支持多种透明处理方式:
$alpha
$alphatest
$nocull
$translucent
$additive
$distancealpha
光照参数
$bumpmap
$lightwarptexture
$halflambert
$selfillum
$emissiveblendenabled
$lightmap
反射参数
特效参数
$compress
$stretch
$flesh
$treeSway
技术调整
$flashlightnolambert
$lowqualityflashlightshadows
$allowfencerenderstatehack
$disablecsmlookup
$noshadowpass
$nodeferredlight
$modelglobalnormal
隐身效果
VertexLitGeneric原生支持Template:Game link中间谍隐身特效。结合正弦波材质代理可实现完整效果。
$cloakpassenabled
$cloakfactor
$cloakcolortint
$refractamount
注意事项
Mapbase扩展
Mapbase中的VertexLitGeneric材质应使用SDK_VertexLitGeneric着色器。
相关链接
- 模型材质指南
- EyeRefract(眼球折射着色器)
- Teeth(牙齿着色器)