func_ladder
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func_ladder is an internal brush entity available in all
Source games.
When VBSP compiles the map, it converts func_ladder brushes into regular world brushes with ladder contents, and an info_ladder entity is created with KVs indicating the bounding box of the ladder.
In
Left 4 Dead and newer, the geometry is kept as a brush entity, and converted to a func_simpleladder instead.
Func_ladder is still used in
%CompileDetail or %CompileClip. (fixed in %CompileDetail parameter can safely be added to tools/toolsinvisbleladder.vmt without any negative consequences (the modified VMT does not need to be shared with the compiled map).Alternatively, create a
tools/toolsladder.vmt with %CompileClip instead of %CompileNoDraw+%CompilePassBullets (works in Entity description
A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.
This entity has no keyvalues, flags, inputs, or outputs.