Material surface properties
		
		
		
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This is the list of physical surface types that Source recognises, as defined by the files referenced in /scripts/surfaceproperties_manifest.txt.
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type.
Both materials and models define their surfaces with the $surfaceprop command.
 Note:For
Note:For  GoldSrc, use
 GoldSrc, use sounds/materials.txt. This file usually has documentation at the top dictating which surface types are available in the given mod.Types
| Special | Description | Availability | 
|---|---|---|
| Blockbullets | Blocks bullets entirely, because the Tools/ToolsBlockBulletsdoesn't really block bullets | (in  ) | 
| Default | ||
| Default_silent | For invisible collision materials, like sky. | |
| Floatingstandable | This one is used for puzzles where we want something that floats but the player can stand on without it sinking beneath the water. | |
| Item | Small med kit, smaller tech items, battery. | |
| Ladder | Ladder is a fake material for walking on ladders. | |
| No_decal | ||
| Player | Special materials for player controller. | |
| Player_control_clip | Special materials for player controller. | |
| Bat Blade Chainsaw Cricketbat Crowbar Fireaxe Fryingpan Golfclub Guitar Pitchfork Shovel Sword | Like "Weapon" but used for the melee weapons to give specific sounds when they are dropped. | (in  ) | 
| Concrete/Rock | Description | Availability | 
| Baserock | missing? | (not in  ) | 
| Boulder | Will cause material glitches if used in models | |
| Brick | ||
| Concrete | ||
| Concrete_block | 9x12 prefabricated concrete cinder blocks. | |
| Gravel | ||
| Rock | Solid rock (small sounds). | |
| Sheetrock | (in   ) | |
| Cavern_rock | (in  ) | |
| Metal | Description | Availability | 
| Canister | Large oxygen tank, propane tank, welding tank. | |
| Chain | Metal chain. | |
| Chainlink | Chainlink fencing material. | |
| Combine_metal | (not in  ) | |
| Crowbar | ||
| Floating_metal_barrel | ||
| Grenade | Solid hand grenade. | |
| Gunship | (not in  ) | |
| Metal | ||
| Metal_barrel metal_sand_barrel | Larger metal barrel, metal oil drum. | (in  ) | 
| Metal_bouncy | ||
| Metal_Box | Smaller metal box (< 2' width/height/depth) | |
| Metal_seafloorcar | (not in  ) | |
| Metalgrate | Metal grating, used for decking | |
| Metalpanel | Thick solid steel panel - used for solid wall, floor, machine construction. | |
| Metalvent | ~1mm thick metal | |
| Metalvehicle | ||
| Paintcan | Smaller metal can | |
| Popcan | Small aluminum can, full. | |
| Roller | Roller NPC | |
| Slipperymetal | ||
| Solidmetal |  Note:Almost nothing is solid metal - so metal is sheet metal | |
| Strider | (not in  ) | |
| Weapon | Sounds for when weapons drop. | |
| Strongman_bell | Sounds like a boxing ring bell when hit. | (in   ) | 
| Slipperyslide | Like SlipperyMetal, but uses SolidMetal sounds. | (in   ) | 
| Metal_shield | Uses weapon sounds. | (in  ) | 
| Wood | Description | Availability | 
| Wood | Generic wood  Note:materials should use wood_box, wood_crate, wood_plank, wood_panel etc. | |
| Wood_Box | ||
| Wood_Crate | Large crate, large wood furniture (bookcases, tables). | (in all games since  ) | 
| Wood_Dense | (in  ) | |
| Wood_Furniture | small wood furniture - chairs, small tables. | |
| Wood_LowDensity | Small crate. | (in all games since  ) | 
| Wood_Plank | Wood board, floorboard, plank. | |
| Wood_Panel | Plywood panel, wood door panel. | |
| Wood_Solid | Solid 6x6 or greater block, post or tree. | |
| Woodladder | A ladder that makes wood sounds when climbing. | (in   ) | 
| Terrain | Description | Availability | 
| Dirt | ||
| Grass | ||
| Gravel | ||
| Mud | ||
| Quicksand | ||
| Sand | ||
| Slipperyslime | ||
| Antlionsand | (not in  ) | |
| Sugarcane | (in   ) | |
| Liquid | Description | Availability | 
| Slime | ||
| Water | ||
| Wade | Wade is a water material for walking in/on water at knee height. | |
| Puddle | When shot, spawns refracting water splash particles | |
| Wet | Doesn't actually do anything. | (in   ) | 
| Frozen | Description | Availability | 
| Ice | ||
| Snow | ||
| Organic | Description | Availability | 
| Alienflesh | (not in  ) | |
| Antlion | (not in  ) | |
| Antlion_eggshell | (in  ) | |
| Armorflesh | Flesh for physics, metal for bullet fx. | |
| Bloodyflesh | ||
| Flesh | Medium-sized body. | |
| Foliage | ||
| Foliage_leaf | Same as Foliage, but uses Foliage sounds, instead of Dirt sounds. | (in  ) | 
| Hunter | (in  ) | |
| Watermelon | (not in  ) | |
| Zombieflesh | (not in  ) | |
| Manufactured | Description | Availability | 
| Advisor_shield | (in  ) | |
| Asphalt | missing? | |
| Glass | Pane of glass, computer screen, window, glass door... | |
| Glassbottle | Glass soda bottle, cup, plate, jar... | |
| Glassfloor | Like Glass, but with a normal friction value. | (in  ) | 
| Combine_glass | ||
| Tile | ||
| Paper | ||
| Papercup | ||
| Cardboard | ||
| Plaster | Drywall, office wall material, sheetrock. | |
| Plastic_barrel | Larger plastic barrel, hollow, soft plastic. | |
| Plastic_barrel_buoyant | ||
| Plastic_Box | Small - Medium plastic box, hard plastic. | |
| Plastic | Smaller generic hard plastic. | |
| Rubber | Solid rubber floor mat, solid rubber tire. | |
| Rubbertire | Hollow rubber tire | |
| Slidingrubbertire | ||
| Slidingrubbertire_front | ||
| Slidingrubbertire_rear | ||
| Jeeptire | ||
| Brakingrubbertire | ||
| Jalopy | (in  ) | |
| Jalopytire | (in  ) | |
| Slidingrubbertire_jalopyfront | (in  ) | |
| Slidingrubbertire_jalopyrear | (in  ) | |
| Clay | Ceramic jug, mug. | (in   ) | 
| Porcelain | Tubs, urinals, sinks | |
| Upholstery | ||
| Miscellaneous | Description | Availability | 
| Carpet | ||
| Ceiling_tile | Acoustic ceiling tiles, sound baffles, crumbly plaster. | |
| Computer | Computer case, tech equipment case. | |
| Pottery | 




























