env_sprite
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CSprite |
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env_sprite
is a point entity available in all Source games. It creates a sprite in the world. Sprites always face the player.



If the game has round restart mechanics this entity may not behave as expected:
|



.spr
/.vmt
file extension, so it must be adjusted by hand. [todo tested in ?]
env_glow
. Flags
- Start on : [1]
- Play Once : [2]
- Used for animated sprites; texture will animate once, then the sprite will turn off.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs
- SetScale <float >
- Sets Scale.
- HideSprite
- Makes the sprite invisible.
- ShowSprite
- Makes sprite visible.
- ToggleSprite
- Make sprite invisible or visible depending on the current state.
- ColorRedValue <float >
- Change the intensity of the red channel (0-255).
- ColorGreenValue <float >
- Change the intensity of the green channel (0-255).
- ColorBlueValue <float >
- Change the intensity of the blue channel (0-255).
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.