prop_door_rotating_checkpoint
| CPropDoorRotatingCheckpoint |
prop_door_rotating_checkpoint is a point entity available in ![]()
Left 4 Dead series. It is a special variant of prop_door_rotating for checkpoint doors in the world.
It's used by info_changelevel to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.
In versus starting checkpoint door cannot be closed and is opened automatically if survivors haven't opened it in versus_force_start_time seconds.
prop_door_rotating page also applies hereKeyvalues / Inputs / Outputs are same as prop_door_rotating.Convars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| z_checkpoint_debug | 0 | boolean | Todo: Effect description. |
| versus_force_start_time | 90 | seconds | Starts versus game after this amount of time, even if survivors are still inside the safe room |
Gallery
Models used in official maps. 'Exit' and 'Dead End' signs should be usually facing inside of the saferoom. The models 0X and -0X differ by having hinge on the opposite side.
See also
- prop_door_rotating
- Door creation
- WiseDoor - example use and illustration of doors.