SDK Docs

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Download en Installatie · Veel Gestelde Vragen · Release Notities

Modden Je Source project maken, organiseren en releasen
Level Design Mappen zijn de 3D werelden waar alles tezamen komt
Programmeren De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen
Scripteren Scripting can be used for adding new functionality or logic to entities.
Modelen Models zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld
Materialen Textures en shaders zijn gecombineerd in Source om materialen te creëren
Geluiden Kwaliteit audio geeft een vierde dimensie aan je wereld
Particles Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met particles
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreografie Regisseer de performance van je digitale acteurs met gechoreografeerde scènes
Filmmaker Create movies inside the Source Engine.
Tutorials Stap voor stap gidsen over een variëteit van topics
Technisch Geavanceerde discussie over Source's features
Glossarium Uitleg over terminologie die je kan tegenkomen
Official Tools Official tools made by Valve for their games.
Derde Partij Tools Nuttige developer tools gemaakt door de community
I/O System The I/O system is the backbone of most levels in Source-based games/mods.