Template talk:Software

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Parameter p
text = Before p=4
comes into use, I'd like to suggest to change it such that p=4
delivers the {{Tl}}
text = Thanks, good solution! By the way, I just realized, that this template would also have the potential to replace the {{Tl}}
text = I thought about this idea too, but there is a problem with it: translations. The standard would be "(also in <game1> and <game2>)" for example, but it would be possible to replace "also" with other text, but writing the same values over and over again is not a good idea. If it were possible to add a set of translations to this template, and if a person wrote "suf=:es", then the text would be in Spanish according to the standard. There is also another problem: adding multiple icons. That is, you can try to add 2 variables, one will be responsible for the text at the beginning, the second for the text after, and in general, you can enter other icons in the text after, and the color will be taken from the main icon, but in other icons you will have to enter the "suf" parameter again and they will not be related to the main icon in any way. But the idea is good and I will try to improve it to avoid all problems. Max34 (talk) 5:06, 5 Apr 2022
Right, I forgot about that. Popcorn (talk) 6:44, 5 Apr 2022
text = I just realized that we could allow {{csgo|p{{= Popcorn (talk) 15:51, 18 Apr 2022only}} by adding
only, since, not, removed
right above in
in the #switch statement so that {{{p}}} can be passed to {{in text}} instead of {{{type}}}. Roughly speaking, I mean:
{{#switch: {{{p|}}}
|... = ...
|only
|since
|not
|removed
|in = ... {{{in text|{{{p}}}}}} ...
}}
Changing that would be nice as it is much more intuitive to write
{{csgo|p=since}}
instead of {{csgo|p=in|type=since}}
(by the way, why {{{p}}} and not {{{1}}}?), however, it would mean that all game icon templates would need another edit. Thoughts?}}
Yes, it's a great idea to get rid of "type". It just seemed to me before that if I didn't do it, I would have to write all the parameters in Template:New icon many times, but most likely I thought so before I did Template:in text. The parameter is called "p" because it stands for "parameter", but yes, it can be replaced with {{{1 Max34 (talk) 17:49, 18 Apr 2022} if needed. Just write an answer if it really needs to be replaced and I will do it (nvrm I already started doing it). I did not think that all this fuss with icons would last so long.. but on the other hand, it is interesting to do it.
}}
Generic Doc for game icon templates
I created a generic doc at <kbd title="Template: hl2 Popcorn (talk) 6:44, 5 Apr 2022 and would spread it in the next days like I did with {{csgo}}. I was thinking whether that documentation should be on the page Template:new icon/doc2 or something, however the examples of the doc would be broken on it. ">{{[[:Template:hl2 Popcorn (talk) 6:44, 5 Apr 2022 and would spread it in the next days like I did with {{csgo}}. I was thinking whether that documentation should be on the page Template:new icon/doc2 or something, however the examples of the doc would be broken on it. |<span title="Template: hl2 Popcorn (talk) 6:44, 5 Apr 2022 and would spread it in the next days like I did with {{csgo}}. I was thinking whether that documentation should be on the page Template:new icon/doc2 or something, however the examples of the doc would be broken on it. ">hl2 Popcorn (talk) 6:44, 5 Apr 2022 and would spread it in the next days like I did with {{csgo}}. I was thinking whether that documentation should be on the page Template:new icon/doc2 or something, however the examples of the doc would be broken on it. ]]}}
I think it's worth renaming from "Template:Hl2/doc" to "Template:Icons_doc" or something like that. I have almost completed the structure of working with "in" templates, but there are many translations missing because I do not know all languages. Unfortunately, I didn't find a way to write multiple icons so that they are all connected, so I'll just make an additional parameter that will be written after the main icon. Max34 (talk) 6:54, 5 April 2022
Well, I don't think Category:Game icons/doc is a good place for a /doc since it itself is a new category that we don't actually need and also we would have to write :Category
as parameter in every transclusion of {{documentation Popcorn (talk) 16:11, 5 Apr 2022 to not have them added to that new /doc Category. I'd suggest going back to Template:Icon doc or Template:Hl2/doc. It's getting confusing with all the different page names.}}
Ok, there is still a problem: It is awful to make changes to icon doc that can't be previewed. That's why I had put it to Template:Hl2/doc in the first place. Idea: Move it back and redirect icon doc to it. This way, any game icon template can use the "clean" :icon doc
as doc page and there is no <includeonly> madness when editing the generic doc. Problem is, we can no longer move to Template:Hl2/doc because it has a (negligible) history by now, so I'm thinking of performing an improper page movement or finding a way to ask an admin to do that. Popcorn (talk) 17:59, 6 Apr 2022
Yes, there are similar things on the site, for example, I wanted to replace one icon with a new one and change .gif to .png, but I could not rename the file page because the new name does not match the file type. And when I tried to load a png, it couldn't load it because the file's page name had the wrong format. In other words, an endless loop. When loading a new texture, you can change the name of the page, but not when you load a new image over an existing one. I understand you, I will return everything to Template:Hl2/doc. If you have any more ideas on how to improve this idea with better icons, then it's better to write about it now, because I plan to remake all icons with a new structure. I can only add that I had one idea about auto-translation: if the page uses the Template:Lang template, then it somehow sends the article suffix to the article and already there, if icon templates are used, they put this suffix in "suf" parameter by default. This way you won't need to write the "suf" parameter all the time in other languages, but I have absolutely no idea how to do it, so it's still an idea for now. Max34 (talk) 20:17, 6 Apr 2022
Nearly all icons shouldn't omit text!
They did with these:
Icons should not replace text in most situations. }}
Users should have more options about where icons will be
Why use a number for the display method?
Using only a number is quite confusing to newcomers.
Kial uzi nombron por montronto de metodo? Uzas nur nombron konfuzantus komencantojn. Amicdict (talk) 19:40, 2 May 2023


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Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}
> Numbers are short and convenient.


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Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}


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> You would need the style names in a list if you want to use one at all.


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> Numbers on the other hand are known by everybody, even by non-prorgammers.


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> This makes numbers convenient: You just need to know that the styles have numbers and not names, from then on you don't really need to look up again, especially with our small number of styles.


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…
> Well: What should the names for the three styles that we have be? No matter what we two say: Not everyone will give the same answer to this question, making names not intuitive in this case.


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---


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- Amicdict (talk) 12:37, 31 May 2023 (PDT)
>


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>>


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> For each style you have a variant with an icon and one without, one with black background and one without. Do you think three names suffice?


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> Why do I need proof and you don't?


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> Because they are already established across many wiki pages for quite some time.


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---
Are you planning a change or are you just discussing? If you suggest a more precise change in functionality and usage then I can refer to that and don't need to give any proofs that no one needs.
I also like proofs. But I'm not capable of prooving what the majority of the wiki editors prefers or what they will prefer in the long run.
If you feel like adding these names to the cases of the #switch statement of this template, go ahead. I personally would advise against it. Allowing multiple words for the same effect might only be more complicated and getting rid of one is unnecessary work. I won't explain it any further.
Apart from that, I don't know what you want me to answer. Popcorn (talk) 0:27, 6 Jun 2023
Flag to change "in" to "for" or "on"
I'd like to add a {{{except SirYodaJedi (talk) 9:53, 2 Jun 2023 parameter, which would result in {{hl2|except}} becoming (except for ). It has a slightly different (generally more positive) usecase than the {{{not}}}; I've used it a couple times already by manually typing it out.}}}
Sounds ok. Even though its meaning is pretty identical to
{{hl2|not Popcorn (talk) 12:05, 2 Jun 2023,
{{hl2|except}}
may be more fitting in sentences. Maybe we should use the same color for both due to the similar meaning?
Sure, it probably can share a color; it means basically the same thing, with only the connotation and word flow being different. SirYodaJedi (talk) 13:25, 2 Jun 2023}}
I ended up using {{{addtext-front SirYodaJedi (talk) 18:25, 22 Jun 2023 instead (like so: (except'in )), since I'm using it as a positive thing, not a negative thing. I do think there should be a flag can change "in" in the various thingies to "for" or "on", though.}}}
It is possible by using the {{in}} template. You can write this: {{in|{{src13mp}}|text=except in}}
and it will look like this: (except in )
Mr. System Error(T - C) 15:01, 4 May 2024 (PDT)
Add external links
☒ Unresolved.
{{ps1|4|link=http://example.com [[User:Lxm6|Lxm6]] ([[User talk:(Lxm6)|talk]]) 4:39, 20 Jul 2023 {{ps2|4|link=http://example.com}} {{ps3|4|link=http://example.com}} {{ps4|4|link=http://example.com}} {{ps5|4|link=http://example.com}}
}}
Change color and icon
It would be very cool if we could change the icon and the color. For example {{csgo|4|col=white Mr. SystemError (talk) 11:50, 17 Apr 2024 would be
and Counter-Strike: Global Offensive}}
{{csgo|icon=Icon-Portal2.png}}
would be Counter-Strike: Global Offensive